Half-Life 2
PC Forum
- Garry's mod Thread [2]
- Pirates, Vikings & Knights 2 Beta [4]
- HALF-LIFE 2 GOLD EDITION SOUNDTRACK [4]
- HELP - STUCK IN FOLLOW FREEMAN [6]
- STUCK IN LEVEL 1. HL 2 EPISODE ONE [3]
- Need help! Need the HL2 english Subtitels. [1]
- issues [1]
- help in this stage [17]
- Failed to Lock Vertex Buffer [30]
- gmod [1]
- engine error [1]
- G-mod 10 Online/server help [2]
Xbox Forum
- ultimate weapon [2]
- I found the most awsome thing!!!!!!!!!! [10]
- Zombies-Do they scare you? [18]
- Gman sighting help [3]
- Half-Life2 [1]
- dont go to ravenholm [23]
- awsesome glitch [3]
- half life vs halo games [44]
- Who would u rather be?Human or Combine? [3]
- half life 2 black mesa [4]
- is thits game worth it [9]
- please help[...... [8]
Platforms and Info on Neoseeker
| Platform | FAQs | Cheats | Reviews | Screenshots | Release | Discussion |
|---|---|---|---|---|---|---|
| PC | FAQs | Cheats | - | Screenshots | 2004 | Forum |
| Xbox | FAQs | Cheats | - | Screenshots | 2005 | Forum |
Papercraft DOg from Half-Life 2 has been created
"
"
"
9 comments | go to source | read more | (kotaku.com)
Half-Life 2: City 17 In Germany??
"Something fundamental had changed in the nature of our surroundings, and we all knew it. It wasn't just the weariness of a long, cross-European journey playing with our minds. Something was wrong. Something was very wrong.
And then it clicked, and in unison we exclaimed in shrill terror, "Holy shit, we're in City 17!".
And we were. We really, really were. We swear that Valve must have taken Leipzig as singular inspiration when designing Half-Life 2's Combine-controlled metropolis. It lo..."
And then it clicked, and in unison we exclaimed in shrill terror, "Holy shit, we're in City 17!".
And we were. We really, really were. We swear that Valve must have taken Leipzig as singular inspiration when designing Half-Life 2's Combine-controlled metropolis. It lo..."
9 comments | go to source | read more | (www.gamesradar.com)
Half Life 2: Episode Three. The First Concept Art.
"the first widely available piece of concept art for the final episode of Valve's Half-Life 2 saga has been uncovered via the 2008 IntoThePixel E3 art gallery.
The piece--created by Valve artists Ted Backman, Jeremy Bennett, and Tristan Redford--appears to show Half-Life hero Gordon Freeman within a large Citadel-like environment, a Combine Advisor looming ominously overhead.
IntoThePixel's website labels the art as related to "Half Life EP3," with platforms listed as PC, Xbox 360 and Pl..."
The piece--created by Valve artists Ted Backman, Jeremy Bennett, and Tristan Redford--appears to show Half-Life hero Gordon Freeman within a large Citadel-like environment, a Combine Advisor looming ominously overhead.
IntoThePixel's website labels the art as related to "Half Life EP3," with platforms listed as PC, Xbox 360 and Pl..."
6 comments | go to source | read more | (www.shacknews.com)

Submit a Story
Register
Get Started
Webmaster Tools
![Box shot of Half-Life 2 [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL1Nob290ZXI=/halflife_2_frontcover_small_C7Lx8NgDY66p7Me.jpg)
"
