"In about 24 hours or so, you're going to be able to walk the docks of Empire City, the burg that Cole inadvertently blew up in Infamous. Sure, you could already kind of do that in the game itself, but this time, you'll be wandering the docks in PlayStation Home as the avatar you've whipped up.

Not intrigued yet? Well, there are also a mini-games, graffiti creation, and story-expanding tidbits.

Yup, there's a lot going on in this new Homespace, and Sony was nice enough to invite me ove..."

"Sony HQ Australia is very deceiving. Tucked away in the depths of Surry Hills, the outside looks like a rather ordinary office building. No enormous, gold-plated sign or ominous security guards at all. But once you get inside and up the stairs, it is a completely different world. You are greeted by a modern and well-equipped office, complete with a boardroom full of TV's, fridges full of drinks and the holy grail of office furniture, a coffee machine. Certainly, something that an engineer wor..."

"This demo contains 4 total missions, two story missions and two side missions. You’ll be tossed into the first one immediately with a Hero rank, and tasked with getting a train full of Reaper prisoners out of their territory and back to safety. Your enemies aren’t going to take kindly to this, and here is where I should tell you that the AI in this game doesn’t mess around."

Chris Heidorn, software engineer from Sucker Punch has revealed info about the trophies and stunts of InFamous, the Action/Adventure superhero game due to come out late May. He gives an in-depth description of how the stunts were designed, tested, and how you can do some of them. These stunts will add some more replay value to a game that looks like it will never get old.

"Sucker Punch put aside their cute colorful action Sly Cooper action games and tried their hand a more sinister action game to coincide with their jump from PlayStation 2 hardware to PlayStation 3 development. All of their pent up badness resulted in a mind blowing game. After I got my hands on it at the Sony PlayStation GamersDay Press Event 09 over in Seattle I just knew that I had to lay down the money for a PlayStation 3 system to play it on. If you ask me inFAMOUS is going to be worth the..."

"Superheroes and video games ought to be a match made in geek heaven. Games let us vicariously do things that we can’t do in real life, and what could be a better candidate for wish-fulfilment than strutting around as a super-powered do-gooder? The problem is that most superhero games are mediocre at best, and lots of them simply suck. Video games usually involve a character overcoming significant obstacles, often through the use of force, and these mechanics often don’t work when playing as a..."

In just over a month (May 26th, 2009) the PS3 will launch another big console exclusive in Sucker Punch Products third person shooter inFamous. This just a few months after the release of Killzone 2 will leave many Sony fanboys asking for the first time since the PS3's release, “What game should I play?”

"Among the varied selection of games shown off for the PlayStation 3, Sucker Punch's Infamous was an eye-popping surprise. The original game from the Washington-based developer is a far cry from the cel-shaded Sly Cooper series that helped put the studio on the map. The teaser trailer for the game showed off a gritty, realistic art style and a whole lot of superpowered madness. We tracked down Sucker Punch cofounder and producer Brian Fleming to find out what the developer is cooking up for th..."