James Cameron's Avatar: The Game

James Cameron's Avatar: The Game

"Out-of-body experiences are usually only thought about in relation to spirituality. Researchers with the Brain Mind Institute at Ecole Polytechnique Fédérale de Lausanne in Switzerland see it differently. By using a virtual-reality setup with cameras linked to a head-mounted video display they effectively managed to give subjects an out-of-body experience."

All Age Gaming's Ian Crane and Sussan Nunez attended a Microsoft event where Robbie Bach, Microsoft’s President of Entertainment & Devices Division spoke about Microsoft's Surface and Project Natal. Ian and Sussan give a full low down on the event and some technical discussion on the two technologies.

"Since the beginning of cinematography, creators have constantly attempted to break the perceived fourth-wall in order to bring their audience into the universe they have set out to create. Derived from stereoscopic photography, 3D film, television and computer graphics essentially show the viewer two separate perspectives of the same image in order to create the illusion that the object in fact inhabits the same real-space as the viewer. James Cameron’s Avatar has received much acclaim for ut..."

"I was ready to like Avatar: The Game, the official video game of the movie like I've liked no other movie-game before. I said so when I reviewed the movie last month. And then, well...

I feel I owe readers of that review an update. How was virtual Pandora, you might wonder? Hey, I've been to that planet. You've only ogled it through 3D glasses."

"Well, here we are, it’s the last day of Christmas and the final instalment of Electronic Theatre’s special festive The Twelve Games of Christmas series. Every day for the twelve days of Christmas we have been looking back at each consecutive month of 2009 and revisiting the very best releases that that month had to offer. Today is the turn of December 2009, and being most recent, features games that will still be at the top of the sales charts now. If you are lost for videogaming material the..."

All Age Gaming's Phong Nguyen bring's us the 21st AAG "The Week That Was". This week he discusses hardware sales for the 3 consoles in the US, pets for your Xbox Live Avatar, even more game bans in Australia and more!