In a recent interview with Gamepro JU-ON: The Grudge's Project Manager, Makoto Chida, discusses why they decided to base the game off the Japanese movies rather than the American remakes, why combat isn't neccessary to make a game scary, and why the Wii is the ideal console for horror games.
Go to the source for the full interview.

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![Box shot of JU-ON: The Grudge [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL0FkdmVudHVyZS9NeXN0ZXJ5/juon_the_grudge_frontcover_small_KwzNOmD0bNQI50j.jpg)