Binge Gamer's Intern Perry takes a look at the elements that make a game and provides a guide for future games to follow. Listing examples, both good and bad, on some obvious subjects and some not so obvious that need to be taken into account: Play Control, Characters/Writing, Graphics/Glitches, Depth/Replay Value, Atmosphere, Licensing, Hype, Initial concept, Sound and Music. Hit up the source for the in depth read.

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![Box shot of Jumper: Griffin's Story [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveF8zNjAvQWN0aW9uL0FkdmVudHVyZQ==/jumper_frontcover_small_6GUW1OhvKjqL8N2.jpg)