PAX East Boston 2010 is at the end of the week but before media blow outs start popping up from some anticipated titles coming out later this year. Here are some of the games being released this week, and they include a delayed sequel, a revamp sequel and the much talked about Xbox 360 "Game Room".

"When I first played Just Cause back in 2006, a game developed by Avalanche Studios and published by Eidos, the game held an odd standing in my eyes. It wasn't a bad game, but it wasn't the best game either. The open world environment was and still is a great concept; it works in any game for me. And while repetition is to be expected in side quests with this sort of game, Just Cause's were just a hair more tedious then they needed to be."

"Just Cause 2 is a Free-Roaming Action/Adventure title set in the island paradise of Panau. Playing as agent Rico Rodriguez, players can explore over 1000km² of tropical beaches, snow-capped mountains, arid desert and dense jungle as they attempt to eliminate their former boss and mentor who has gone rogue with agency money and secrets. Using a unique grapple and parachute combination, there is no vertical limit as the air becomes your playground: grapple a passing plane in flight, hijack heli..."

"The most dramatic revision of the game’s formula comes in the form of the players’ equipment. The grappling hook – previously available only as a mechanism for transport – is now directly assigned to a Face Button, and can be used for tethering pretty much anything to pretty much anything else. In the numerous examples Electronic Theatre has seen thus far, a little imagination can go a long way to bring about comedic situations. Tethering an enemy to a moving vehicle and watching them fly as ..."

"We took our seats inside the small presentation room Eidos had setup to show off Just Cause 2 and Lead Game Designer Peter Johansson began to talk about the game. When Just Cause 2 finally did show on the screen we were treated to a stunning vista from a peak on the fictional island of Panau. At the edge of the peak was the game's protagonist, Rico Rodriguez. After spinning the camera about a few times to show off the incredible draw-distance and scope of the island, which measures roughle 40..."