This week's Zero Punctuation has Yahtzee taking on the recently released multiplatform title, Just Cause 2.

Go to the source to watch the video.

Enjoy :)

""This game is all about causing chaos and doing insane stunts that would never work out in real life. Hell, most action movie buffs would cream themselves if a movie came out with HALF as much carnage as I’ve caused in this game.""

"If Grand Theft Auto IV was a sandbox, then Just Cause 2 is a 400 square mile playground engulfing said sandbox. Nearly every inch is traversable on 3 planes, from the highest mountain peaks to the colorful underwater ocean within Panua’s expansive tropical paradise. The game world is so immersive you may never want to see the words "100% complete.""

Creating the ultimate sandbox experience has become something of a legendary feat a lot of diverse variations have been made, ranging from good-old GTA clones to unusual experimental products like Assassin's Creed. But Just Cause 2 just may be the ultimate sandbox game.

After the slightly mental antics of Just Cause, we take a look at the rather entertaining sequel and see if it is just as action packed and bonkers. Let's jump some cars.

All Age Gaming's John Elliott takes a look at the recently released action/adventure game, Just Cause 2. After the success of the first game, does the sequel improve on the formula and take the action and adventure to new heights? Read on to find out.

"Have you ever been playing Grand Theft Auto IV and thought, “Man this game would be better if you were free to explore a little more”? Square/Enix has taken that idea with Just Cause 2 and ran with it. Eidos tried to “open up” the open-world genre with the original Just Cause, but it was hampered with glitches and the grappling mechanic was underutilized, to say the least. This time around however, Eidos has taken tips from both Microsoft’s Crackdown and TakeTwo’s GTA series to create a legit..."

"Most of the objectives are fairly bland in their actually agenda, reaching a set destination or taking control of an area are the favourite set-ups, but it’s the arrangement of locations and enemy units that make each new mission compulsive and thrilling. Each and every aspect of the core missions has been designed entirely around the toolset the player has at their disposal, and while it’s no longer possible to walk in guns-blazing and expect to complete your mission unscathed, the player is..."

"Paradise is a popular place to blow up these days. The original Just Cause delivered an incredibly large open-world that allowed players the freedom to run wild and do anything they wanted. So more tropical stuff needs blowing up; it’s time for Just Cause 2 to step into the ring but can this ambitious sandbox stunt-a-thon cause some much needed havoc?"

"An important element in Just Cause 2 is creating wanton destruction, and the game delivers this in spades. You’re able to use heavy weaponry to bring down radio towers, destroy fuel reserves, and gain Chaos points by obliterating anything that stands in your way. Creating this kind of destruction is essential to breaking down the government’s power, and it is pretty fun to pull off as well. Blowing stuff up and getting Chaos points has different implications as well, unlocking new missions an..."

Embargo has lifted, and reviews are now online, hoot .. .SO what is the game really like in the flesh? does it match up to what the hype has been saying? Well that's what we wondered as well, so set one of our reviewers to work over the last several days to find out.

He spent over 5 days with the game to work through it, and here's his final results, come check them out, plus a slue of brand new images and vids.