Goozernation takes a look at Dead Island and asks, who says zombie games are stale? Gamers aren't tired of zombie games yet. Dead Island pumps new life into this over used cliche. Dead Island's combination of interesting story, RPG elements, fast paced action and co-op play make Dead Island a contender for GOTY.

"Valve’s Left 4 Dead 2 Dlc: The Passing was released on April 22nd 2010, a few days ago. Left 4 Dead is a successful First Person Shooter which takes place during a zombie pandemic and focuses on 4 survivors fighting to survive. The original L4D2 was released on October 2009. The Passing was highly anticipated by the fans so let’s see if the Dlc could satisfy our expectations."

"By now we're all pretty familiar with the drill for a zombie apocalypse—arm yourself with whatever you can, stay on the move, and try to find some inner peace, 'cause there's probably no cavalry coming and survival rates are slim. But if there's one method of staying alive that consistently works in these countless numbers of improbable doomsday scenarios, it's keeping a group mentality among survivors. Last year's Left 4 Dead took this idea and channeled it into a frantic study in teamwork, ..."

"The new special infected give the game a lot more variety, and keep you from using several of the cheap tricks from the first game. For instance, the new spitter will spit a large pool of acid on the ground that will do exponentially more damage as you sit in it. This helps prevent closet-sitting and spreads out the survivors a bit. The charger rushes at the survivors, grabs the first one he runs into, knocking aside the others, and starts pounding the first guy into the ground. He does a lot..."

All Age Gaming's John Elliott reviews the UNCUT version of Valve's Left 4 Dead 2. Despite the severe editing the game received here in Australia, we obtained an uncut version to review. Read our opinion on the REAL version of Left 4 Dead 2.

"If you don’t grasp the appeal of cutting through the bloodied maws of zombie hordes (I pity you), Left 4 Dead 2 will do little to sway your misguided opinion of the macabre sub-genre. Despite some much-appreciated additions, this is very much the same FPS in a new city, not that I’m complaining by any measure. Four (lucky?) survivors must slog through the infected citizens congesting five scenarios. If you’re looking for a story, that’s about as deep as it gets. L4D2 is a pure action experien..."

"I’ve got friends that say they are “over the zombie fad”. The truth is, zombies have always been an integral part of this society’s horror game and movie industry. I wasn’t impressed with Dead Rising, or the crazy amount of zombie games leading up to it. I liked Resident Evil 4 & 5, but those weren’t exactly zombies, were they? In 2008, Valve finally unleashed a zombie game I was proud to own, although I did have small problems with repetitiveness and shortness in length. These two things we..."

"Industry politics aside, Left 4 Dead 2 has a lot to live-up to in order to prove it’s worth as a full retail release. Five brand new Campaigns, set in the deep south of the United States and prior to the events of the first title, a new multi-player mode, new Special Infected and the addition of melee weapons are the main improvements suggested to provide Left 4 Dead 2 with the required value, and the modifications to the “director” are obviously prerequisite of asking full retail price. That..."

"Left 4 Dead 2 was released last Tuesday (11/17), a mere one year after the first one, and the level of improvement that Valve has added is pretty impressive. Everything that has been added to the game has been done so to increase the mayhem that your team has to go through. I’ve always been of the opinion that the best times in L4D1 were, ironically, when you were getting beaten to a pulp. You needed to REALLY work together as a team when your team was getting pounced by a hunter, pulled b..."

"The developers of Left 4 Dead really struggled with creating a sequel that was a worthy successor to what many have called the best game of 2009 yet, in many ways Valve’s latest blockbuster, Left 4 Dead 2, is much like the first game. It’s not really surprising since the sequel is on store shelves just a year after the first game took the world by storm. Really, despite a few enhancements, some general tweaks, and better graphics, the game feels more like an expansion of the first game rath..."

"The AI Director that controls Horde activity in response to player actions has received a major overhaul; Valve has promised that the new incarnation will make it more challenging and responsive to players than ever before. The firm has said that safe routes, debris, weather, undead positions and even the time of day can now be adjusted on the fly."

"Hopping straight into L4D2, players should catch a number of differences, with new items and Infected being the most noticeable. Melee weapons are sweeter than you might think, making zombie face-bashing that much more satisfying (beats shoving). Some weapons are more effective and amusing than others; the frying pan is fun to use with its trademark “clang,” but its short range and blunt damage makes it inferior to longer, deadlier weapons like an axe or katana – or “ninja sword,” as Nick cal..."

"Winfrey and Sir Candle commented on the open-ness of the map. “The game is much more open–I’m not sure exactly where to go. Whereas L4D was fairly linear, I find myself not knowing exactly which way to go.” We all agreed that this was a Good Thing™."