"Yoshiro Kimura on his games reaching cult status:
I’d really really like – just one time – to know the feeling that you get when you release a game and it sells like mad right away. But, the games that I make don’t do that. They just kind of simmer over time – just sell a little bit at a time. But there’s really nothing that I can do about that. However, I’m quite pleased that my games often get a cult following. I’ve played the role of both producer and director, and as a director I’m kin..."
"Cubed3's Adam Riley: Do you feel the idea of LKS could be replicated on Nintendo DS and would you consider making a portable version to offer the game to an even wider audience?
Yoshiro Kimura-san: LKS on DS, huh? That sounds like fun. So yes, I'd like to think it's possible. But in that sense I'd like to consider the possibility on all the platforms.
To tell you the truth, until recently I thought it would be difficult to do on a handheld device. However, I came up with an idea that ..."
Edge was able to sit down with Marvelous Entertainment's chief creative officer Yasuhiro Wada, the father of the Harvest Moon series. In the interview, Wada is questioned on the state of the Japanese game industry.
The two major issues that he presents are the fact that Marvelous's name, because they have been responsible for not-so-great games in the past is making people being cautious about sales, along with the industry's overall over-reliance on familiar IPs, crushing original games.
"So the character designers for Little King's Story - Kurashima-san (Tingle's Rosy Rupeeland, Super Mario RPG) and Minaba-san (Final Fantasy XII) - they are really talented and they come up with funny ideas, and one of the ideas they came up with was to make all of the enemies vegetables. At first I thought it was funny, but later on I decided "yeah, let's not go that way..." However, in certain areas, you'll see a lot of vegetable-looking animals, and that's kind of a throwback to that earlie..."
Once again, Gabriel Vega (better known as Vegi to some of you) sits down with XSEED to talk about their game, Little King's Story. And by "sit down," we mean correspond with over the Internet.
Anyway, here's an in-depth Q&A with game director Yoshiro Kimura, in which he talks about the mentality behind the game, its unique art style, and more.

rss feeds
@gamegrep
Facebook




![Box shot of Little King's Story [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL1NpbXVsYXRpb24vTGlmZQ==/little_kings_story_frontcover_small_4KcKcxYaSXLec3C.png)