Manhunt 2

Manhunt 2


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73

Crafting the Fear Part 1: A look at the disturbing environments of Manhunt 2

CDorno | June 13, 2007 | Previews | Playstation 2 Wii  | views: 2593
"Whether it’s the vast, desolate expanses of the Overlook Hotel in The Shining, or the dank, dark corridors of the Nostromo in Alien, any entertainment experience seeking to create unease and terror must rely heavily on the visual stimuli of its setting: to provide the subtle visual cues that instill dread, and the sudden shocks that trigger surprise."
6 comments | go to source | read more | (www.gamerwithin.com)
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