Classic games remakes have been on fire lately, often being re-released without being touched at all. In some cases, sequels have been created in the spirit of the 8-bit era. Of course, we're speaking in particular to the two new Mega Man games. Frankly this is a fantastic turn of events in the gaming industry.
"From the "lowly" pixel came some of the most realistic high definition, three dimensional graphics known to man, some on parallel ground with modern films. If this were any other area of technology, the old would have been thrown out for the new ages ago. But regardless of how far we've come in making games look incredibly realistic and beautiful, the 8-bit style just won't seem to die.
Think of pixels and color limitations as just another artistic medium. If 8-bit is acrylic paints and a ..."
"Mega Man 6 shakes up the old Mega formula with another anime cliché: the robots that sexually combine into bigger robots. Mega Man and Rush can heterosexually fuse to form either the rocket-toting Jet Mega Man or the pugilistic Power Mega Man, both of which have slightly different abilities and thus allow for some branching paths within the game world. If Capcom’s been beating a dead horse up to now with their NES Mega Mans, then Mega Man 6 is at least a modest attempt to bring some new life ..."
"With the recent two-tiered release of the Resident Evil 5 demo, almost a full three months before the game's launch date, Capcom has proven once again how they truly understand the video game industry and community. But their extensive use of pre-release demos is not the only way that Capcom "gets it." The company also has a deep back catalog of games going back to the days of the NES that they mine and refine for game ideas. While some companies could use this history as a crutch, Capcom als..."
Binge Gamer's Intern Perry takes a look at the elements that make a game and provides a guide for future games to follow. Listing examples, both good and bad, on some obvious subjects and some not so obvious that need to be taken into account: Play Control, Characters/Writing, Graphics/Glitches, Depth/Replay Value, Atmosphere, Licensing, Hype, Initial concept, Sound and Music. Hit up the source for the in depth read.
"The original Mega Man is arguably the hardest game in the series, but Im hard pressed to believe thats because Keiji Inafune and his team at Capcom intended to make something bitterly difficult to screw with players heads; thats just how games were designed back then. Games of that era were ridiculously difficult and Mega Man was no different.
Mega Man 9, however, comes during an era of game features like a no fail mode in Rock Band 2″ and regenerating health in Halo. Mega ..."

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![Box shot of Mega Man 9 [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL0FjdGlvbi9QbGF0Zm9ybQ==/mega_man_9_frontcover_small_YuXlh0wAhXx62kQ.jpg)