"Each monster plays a role in the ecosystem of Monster Hunter. It's not just because of the cool design or any surface elements, but let's say we need some monster that runs really quickly and runs away. Then we'll think about what would be the best to describe that kind of characteristics. Based on the characteristics of each monster, we'll start considering, "We need to add this monster or that monster," so we work from the characteristics that is necessary for the game itself.
We've most..."
"The Electric Playground crew took a few minutes to talk to Kramez about one of our biggest games releasing this year, Monster Hunter Tri. Kramer gives a run down of some of the big ways we're changing Monster Hunter, and how that experience is making the most of the Wii. Everything from tons of customization, beautiful and huge environments, awesome monsters, and fully loaded online play."
Ryozo Tsujimoto is the producer of the popular series Monster Hunter. As the picture attests, he's both a happy and confident man.
The interview covers a lot of points. These include sales and statistics, the source of popularity (word of mouth, not just PSP), the nature in which it appeals to players, how the game was "in the right place at the right time", promotions and branching out into other sectors of the market, how the Monster Hunter team operates, working with Capcom and finishes...

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![Box shot of Monster Hunter Tri [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL0FjdGlvbi9BZHZlbnR1cmU=/monster_hunter_tri_frontcover_small_5IKbcwkAkwE0LYv.jpg)