"Since the dawn of time, game players could be categorized as one of two things -- winners or losers. If you perform well, you win a game. If you dont, you lose. Its as simple as that. Lately, however, weve seen a paradigm shift; now we are seeing games you cant lose. Or, more accurately, games that dont have any clear, defined "losing" state. Were used to the tried-and-true "game over" screen, but what if you cant get a game over? Would it still be a game?"
Do you remember playing Doom and laughing at all your friends who didn't have it? Or played a recent Star Fox game and wished they'd stuck to the high standards set by Star Fox 64? Have you been a devoted Metroid fan right from the start?
This article is all about games and their transformations over the years. It gives you the run down on each game and the big changes, along with bringing back a lot of fond memories.
Are there any other games you felt have really evolved over a long pe...
Clive Thompson of Wired was playing Ninja Gaiden II when he realized that after a period of time, the dead bodies didn't disappear. In all Ninja Gaiden games, the bodies disappear into the thin after you have dealt with them. Why? Well, if you kill all those people, you'll obviously be wading in dead bodies. A thought occurred to Thompson. What happens to all those people you've killed? Gaming heaven perhaps?

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![Box shot of Ninja Gaiden [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveC9BY3Rpb24vQWR2ZW50dXJl/ninja_gaiden_frontcover_small_yZ8GwNzAzke2qNc.jpg)