A college student has taken inspiration from Portal for his final project. He's created a fully working turret that can actually track your motion's and shoot you.
Leviathyn.com's Cassidee Moser delves into how writing, character development, and immersion can take gaming from an interactive hobby to a journey of one's emotions. She explores the working pieces of a story that makes video games one of the best way to explore creativity and yourself.
A new weekly feature of chiptune music and the kind. Do you like chips? Do you like tunes? Well, when you add them together, you get pure awesomeness! This week's chiptunes include "Still Alive" from Portal, "Zombies on Your Lawn" from Plants vs. Zombies, and "UNATCO" from Deus Ex.
"Think you’ve had class with the best teacher ever? You won’t after this: College professor Michael Abbott has successfully made Portal part of the educational requirements at Indiana's Wabash College."
All Age Gaming's John Elliott brings us the 4th developer profile. This fortnight he looks at Left 4 Dead 2 developer VALVE. See inside for a look into the famous first person shooter developer and creator of the Steam software.
""This is the first in hopefully a series of articles, where each time we take a look at all the games in a particular series and talk about what the developer, the community & our own opinion is on whether its story and events in them are considered canonical within the series.
This time we tackle the Half-Life series.""
People are demanding longer games in the belief that it will make for a better storyline, therefore a better game overall in terms of gameplay and value.
Korey of youarelose.blogspot.com says that shorter games are better because you'll remember more. The rule is that the longer something takes, the less you're likely to remember by the end of it. He uses examples such as Portal Shadow of the Colossus as good games that are short in length, but still present a good storyline. This is in co...
"Ive been scouring the Internet for months in search of a recipe for video game foods. It hasnt been easy. The bakers and cake decorators who know how to create really amazing desserts dont seem to want to share their cooking secrets, leaving me with recipes for companion cube cakes that look rather disgusting. So, inspired by my friends at Nerds Gone Wild! Magazine, I decided to take matters into my own hands. I decided to bake Triforce shortbread cookies."
Over at the Game Developers Conference in Austin, Tom Abernathy, who writes for Microsoft Game Studios, explained how a character's wants and needs lead to better gameplay.
He used examples from the games Portal and BioShock, pointing out that they both wanted and needed something, which also led to drama.
Emily Short, an interactive fiction author, is a person who doesn't play many mainstream video games. So when she was finally persueded to play the popular Portal, Short decided to critique what she thought was right about the game, what disappointed her about the game, and the deeper meanings she thought the game had ... from an IF author's point of view.
(go to source for full article)
Deviant art member billybob884 has created a papercraft version of the turret from one of 2007's favorite games, Portal. The image included in this post is the final assembled version. The source leads to a PDF download where you can print out and assemble your own turret.
For those of you who don't know what papercraft is, it's similar to origami except you cut oout the forms and tape/glue it together.

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![Box shot of Portal [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL1Nob290ZXI=/portal_frontcover_small_Jng7wZJ0uEoZYNe.jpg)