Postal 2

Postal 2

"U.S. Supreme Court that a California law banning the sale of violent video games to kids went too far is just the latest in a long string of headline-grabbing moments in gaming history. Unfortunately, at least as far as mainstream audiences are concerned, those headlines often center around violence in video games, particularly focusing on how that violence affects children. Read the full story for more."

Duke Nukem Forever has come and gone but there are still a few games that offer a gaming experience close to the things that made Duke great. Looking back at the last 15 years games such as Shadow Warrior, the Postal Series, Redneck Rampage, and a few others are some of the better known titles. More recently, Bulletstorm seems to fit a the mold of Duke Nukem as a game that doesn't take itself too seriously

Postal developers Running With Scissors have come up with an...er...interesting gift to give your partner on Valentine's Day. They are selling scrotum plush toys!

Originally intended as an inside-joke for Postal 2, "Krotchy" was created "as a spoof of seasonal 'must have' toys like Tickle Me Elmo." But he never made it into the game.

Indeed.

"Orson Welles, Stanley Kubrick, Stephen Spielberg. Each of these men changed cinema in their own way. Welles showed us what a masterpiece truly is. Kubrick showed us that space could actually be boring, and Spielberg showed us how to destroy a franchise and a reputation in one fell swoop. If there is one man whom deserves to join these three directors in the annals of history, it is indeed Germany’s own Uwe Boll."

"Videogames and violence go together like peanut butter and jelly. As any stoned out college boy can tell you, they complement each other perfectly and are twice as difficult to completely separate.

Efforts to remove any form of violence from video games have been met with scrutiny, scorn and downright failure. It cost Florida penal irritant Jack Thompson his career, his credibility and his ability to appear on television within five seconds of a bloody, national tragedy so he can blame it ..."

Games like Aquaman, Tomb Raider: The Angel of Darkness and Postal 2 are infamous among gamers for being infamously bad. But what many people don't realize is that all three games, as well as many other memorable stinkers were released in the same year as the absolute worst game ever conceived.

That year was 2003.

(Note: "Top Ten Games of 2003" is linked from the source page)

"There is no kind, soft lead into this story, so I’m just going to say it: 200 people walked out of a free screening of Uwe Boll’s Postal, because the opening scenes of the film, which depict terrorists deciding to turn their planes towards the Bahamas rather than crash them into the World Trade Center, only to crash them into the World Trade Center after passengers storm the cockpit."

""I find censorship today in Australia a mass of confusing and conflicting laws..." -- Bill Hayden, Former Governor-General of Australia

Dark Sector, Manhunt, Marc Ecko's Getting Up: Contents Under Pressure, Reservoir Dogs, BMX XXX, Blitz: The League, and Postal 2. What do all these games have in common?

All of the above games are banned for sale in Australia, casualties of our country's strict games classification system. While other forms of media (such as films and DVDs) have ratings..."

Remember this? Now it seems, he is going to make a movie based on it. Right, a POSTAL movie. Is there a connection between these two? I guess there should be.
But like many unsuccessful Uwe Boll game-based movies, would this also be an unsuccessful attempt? It seems interesting, just to think what rating this movie would receive.
(Maybe they should directly add the Postal 2 splash screen warning to the movie.)

"When it comes to the likes of Uwe Boll or Paul W.S. Anderson, a sound case can be argued for incompetence and a distinct lack of nounce after weighing up the terrible twosome’s respective movie portfolios, but writer Nicole LaPorte offers that videogame narratives are simply unable to sustain successful movie spin offs.

Comparing videogame movie adapatations against Hollywood creations reliant on the comic book world, LaPorte says that the "weak narratives" often found in videogames are un..."