"Anyone with a Xbox LIVE subscription and a copy of Elder Scrolls IV: Oblivion can tell you how ridiculous DLC pricing can be. You may or may not have heard of the now-infamous Horse Armor Pack offered by Bethesda in 2006, containing nothing more than two sets of barding for your rarely-used animal companions. While the price of 200msp ($2.50) seems measly by today’s standards, it was a big deal at the time, as seen in this Joystiq article. It may have even been the catalyst for what would soo..."

I am torn over the upcoming Bruckheimer Prince of Persia film adaptation. I like Jake, don't get me wrong, and he looks gruff and buff for the role, but there are some great, truly persian actors that look more like titular character than a tanned Jake. That said, I will give it a fair shake. Feeling nostalgic about classic PoP games, the gang here put together a small retrospective, highlighting some of the games in the long running franchise.

""Games are always packed with items, superpowers, plot devices, and vehicles that I wish I had. I realize that they’re fictional stories, just like we find in books or movies. It’s so different, though. When I’m reading or vegging out to the television on the couch, I’m actively detached. I’m a spectator. When I’m gaming, however, I’m actively involved. When I play Portal, I’m actually creating portals with a special gun to get myself out of sticky situations–even if it’s just with my mouse.""

"With fear of sounding like an old grouch, I recall days when the Internet was not so popular, or even not popular at all. For the video game world, this carried with it one wonderful positive: mystery. It's not that print media was completely free of giving us some juicy details months (even years) before we played a game, but it retrospect, it seems it was more tastefully done, and well-orchestrated, as opposed to what the rabidly curious nature of the Internet produces."

Neoseeker/GameGrep's own 'Custodial Engineer' Redemption explains in this blog that PC gaming is by no means dying, but retail outlets sure aren't helping it to be what it could.

NPD revealed retail sales (which seem to generally be above digital) are down this holiday season, but is it any wonder when we often can't find even the big hits on shelves anymore, or on the store websites?

While Yahtzee's look at Prince of Persia was well and good, those who prefer a more diplomatic approach may want to check out Tom Cross' (of GameSetWatch) take.

He looks deep into what many gamers are hating on the game for and ultimately comes to the conclusion that despite its flaws, the game is well worth playing and is actually quite daring in many of the things it tries.

Seth Schiesel has written a thought-provoking blog on the realism (or lack thereof) that appears in the Prince of Persia games. While Schiesel acknowledges that Prince of Persia's aim isn't to be realistic and that the games aren't actually set in the Persia from our world, he questions whether that is reason enough to absolve the developers from accurately depicting parts of Persian culture or a Persian's appearance (namely the prince himself)...

"The actions you commit in both games are similar and similarly contrary to the standard high-body-count activities in mode games.

Both "Prince of Persia" and "Shadow of the Colossus" involve a whole lot of climbing and jumping, punctuated only by brief bouts of violence. In "Shadow of the Colossus," the climbing and killing is primarily set on the backs of giants. In "Prince of Persia" the action is set, more traditionally, on cliffs and towers and other sections of acrobatically-navigated..."