In the end, Ratchet & Clank is a tough game to recommend against. Sure, it sometimes feels like an older title, but that’s because it’s a revamp of a game that came out in 2002 and the developers wanted to stay relatively true to the original. It is, regardless of that, a very beautiful, fun, and easy to show off experience that fans of the genre will truly enjoy. On top of that, it acts as a definite standout addition to the PlayStation 4’s library.
"It’s not hard to see why the Ratchet & Clank games were such a hit during the PS2’s life. Their focus on combat and creative weaponry was a great gameplay foundation, but it was all the additional touches that helped make them special. The gadgets, puzzles, platforming, mini-games, exotic locations, art direction and sense of humour. Oh, and let’s not forget the bolts. Those magical, jangly bolts."
Sony entertainment of america has bought out Sucker Punch a video game maker of games like Jak & Daxter, Ratchet & Clank and Sly Cooper and INfamous. They have done this for a few reasons why and how it will effect ps vita and ps3 are at the core of this buy out by sony. This buy out will help to insure more open world games from sucker punch on sony's systems.
"We at GameZone are fond of chatting with the brightest minds behind video game music. These are the unsung heroes of a game, often carrying all of the emotional weight and drive through their music. Michael Bross is no different. Having composed for the Oddworld franchise, he’s now working on Ratchet and Clank: All 4 One. Bross can make anyone with even a passing interest in game music want to listen."
"Our list looks back across the last 10 years to find a surprising number of compelling characters whose origin was completely artificial. Whether a malevolent computer program or a sentient transforming robot, these characters showed that science fiction storytelling is fond of the idea of machines that can think for themselves."
What better way to establish a console or game company then through its mascot. Sure not everything needs a mascot but where would Nintendo with out its beloved Mario or Sega all those years ago without Sonic. This may lead one to believe that its absolutely crucial to have a mascot for its success. Sony has tried to find the foundation for one to call their own but have they fail or succeeded?
"Part three of our series takes a look at platformers, a very prolific genre on all three systems last generation. Playstation 2 had a lot of the bigger names though, giving it an edge over the others in this department. A problem with the Platformer genre is how similar they can be, so when making this list, I went for some that stand out as different and have some more original concepts."