"Red Steel 2 aims to increase public awareness of the series, whilst swaying the gaming community opinion. The game is a First-Person Shooter (FPS) in which players take on the role of a lonesome fighter who can engage in combat with his sword and gun at any time. Through the use of Wii MotionPlus, Red Steel 2 promises the most accurate recreation of sword based combat yet see in a videogame coupled with an all-new graphical style. The game is particularly intuitive: just pick up the controls ..."

"Two interesting releases this week featuring games whose originals had some great concepts but weren't as good as they could have been. Just Cause 2 parachutes you on to another open-world island for mayhem and destruction while Red Steel 2 sends you to a wild west future with Wii MotionPlus support."

"Though revealing little that hasn’t already been announced, the release of a new schedule will put many at ease. Having official release windows for many of the publishers’ upcoming highlights will certainly allow for those waiting with baited breath to organise their finances accordingly. The full release schedule follows below, and Electronic Theatre will keep you updated with all the latest from Ubisoft."

"In the latest Dev Diary, Red Steel 2 developer Jason Vandenberghe explains why this game will actually take skill as opposed to waggle.

“We’ve beaten the waggle, you can’t play like this. Controls are at the center of play, and if you don’t get controls right first, nothing after that matters. The promise with Red Steel 2 is to bring swordfighting to the Wii, and with MotionPlus it brings that promise to life.""

At Ubisoft's media briefing, the creative director for Ubisoft's upcoming Wii action title Red Steel 2, had announced that the game will ship this holiday season, and will be bundled with the soon-to-be released Wii MotionPlus accessory.