PAX East Boston 2010 is at the end of the week but before media blow outs start popping up from some anticipated titles coming out later this year. Here are some of the games being released this week, and they include a delayed sequel, a revamp sequel and the much talked about Xbox 360 "Game Room".
"About five minutes into Red Steel 2, you'll completely forget the disappointment of Red Steel. You'll forget the crapped out controls, throwaway plot, muddy graphics, and the rushed-to-completion feel of Red Steel's gameplay. All gamers wanted from Red Steel (and the Wii itself) was real-feeling sword action, and now, four years later, the Wii is delivering. Red Steel 2's sword combat actually works; playing it makes you feel like a katana master wielding a deadly razor blade. Big ups, Ubis..."
"Exploring the open-world environment, although linear in story progression, players can retrieve quests from the mission board. Once all missions are completed, a new area will open on the map to continue forth in the storyline. There are also option missions to aid in the exploration of the map to find chests, destroy objects and eliminate wanted posters of The Gunslinger."
"Remember back when we weren't even sure what Nintendo's next console was going to be named. All we knew was it would be something totally new, implementing motion control, and its code name: The Revolution."
"Whilst playing through certain things became evident soon enough. For instance, the interaction in this game is going to be largely through weapons. Need to open a door? Shoot off the hinges. Need to get through a garden? Chop the shit out of it with your sword. Need to swat a fly? Light the fuse on the nearby cannon."
The original Red Steel was a promising concept, especially as a launch title for the Wii. However, it had its shortcomings and its controls were a critical issue. With Red Steel 2, they wanted to rectify their mistakes and make sure they could offer precise and accurate motions through the help of the Wii MotionPlus attachment. Kotaku attended a preview of the game and saw the controls first-hand. Read on to hear what they thought of the Wii MotionPlus' addition to the game.
"Red Steel 2 looks great and plays brilliantly. The Wii MotionPlus has allowed Ubisoft to create the game that many had hoped the original Red Steel was going to be. Sword movement is truly 1:1, combat is fluid and enjoyable, gunplay is satisfying, and the setting is intriguing. Despite being scheduled for a late 2009 launch, RS2 is also showing an impressive level of polish. Christmas 2009 can’t come soon enough!"

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![Box shot of Red Steel 2 [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL0FjdGlvbi9GaWdodGluZw==/red_steel_2_frontcover_small_UIU9GcPnwPg76VK.jpg)