All Age Gaming's John Elliott brings us the 10th developer profile. This time he looks at the Street Fighter and Resident Evil series developer Capcom. See inside for a look into this renowned developer.

With his creepy voice, bizarre plots and freakish ability to always come back from the dead, Resident Evil's main antagonist, Albert Wesker, is either one of gaming's most memorable villains or one of the most ridiculous. Either way, he's iconic. So Psu.com decided to pay tribute to him.

Go to the source for the full article.

"After many years of "tank" controls, static camera angles and increasingly formulaic gameplay, Resident Evil creator Shinji Mikami knew it was time to reboot his franchise, so he and his team built Resident Evil 4 from the ground-up. The studio axed the controls, camera angles, nonsensical puzzles and even the iconic zombies that had populated the franchise from the beginning, and fans welcomed the sweeping changes with praise.

So, what changes should be made and in what direction should C..."

"Video games allow us to enter worlds and scenarios in which we couldn’t possibly take part in in the real world. You may battle aliens on a distant planet. Or you may fight the Reich in a WWII shooter. The possibilities are endless, because what can be done in the realm of imagination is endless. So why do we continue to return to the same enemies that we’ve killed thousands of times before? The straightforward answer? Because they’re safe."