"On March 22, 1996 Capcom gave birth to a brand new genre with Resident Evil. Believe it or not, Survival horror and Resident Evil just turned 16 years old. Regardless of how you feel about the genre in general, it has come a long way. The dark atmosphere and grisly content in the original Resident Evil games put players on the edge of their seat with slow pacing and fixed cameras. Coupled with the pretty prerendered environments, Resident Evil created a spooky atmosphere on the now infamo..."

Ever since the early console games, bosses have been a staple of video gaming. However, there's always at least one that really makes you scratch your head and wonder what's wrong with the sucker.

Survival Horror games have really taken a turn from where they started. Graphics and detail have improved dramatically, but they don't really give you a legitimate fright. I explore games that have done it well and others that have done it not so well. We can get better experiences, we just need to make sure the developers know what we want.

""This department cannot confirm or deny any threats involving zombies or the presence of [REDACTED], however, the likelihood that you, your family, and your pets will survive any emergency situation depends largely on planning done today. You are advised to not based your plans around the actions of fictional character Leon Kennedy from the recently-released Resident Evil 4 HD.""

Who doesn't like weird gaming peripherals? Here's the top 10 most awkardly-themed controllers ever. Please don't get offended if you're playing with one of them right now.

"So I have been looking forward to the HD remake, released as a downloadable game (DLC) on Xbox Live and PSN. It includes all the features of the past versions with spruced up polished graphics.
Except the pricing here in Australia means that Americans get it at 2/3 the price Aussies pay, or Aussies pay 50% more, which strikes me as odd for something that requires NO shipping, NO hard copy disc or packaging, and NO additional marketing.
On Xbox Live it costs $19.95 in the U.S. and $29.95 he..."

Escort quests, something that has become insanely popular in games for the last two generations of consoles. Goozernation has put together a list of games with escort quests, include, ICO, Dead Rising, Resident Evil 4, and Enslaved, The problem here is there is no standard for games, most of the time the NPC is a useless burden and makes the game almost unplayable. Should developers due away with the escort missions? Should there be some sort of standard?

"“Where’s everybody going? Bingo?” Those four words started a revolution that changed the face of Resident Evil. Over a decade ago, the series surged in popularity when it stepped foot onto old cemetery grounds—that of the undead. Zombies."

"Survival horror games are meant to scare us, make us feel nervous as we play them, and reward us with an experience that we won’t soon forget. Games like Resident Evil 4, Silent Hill 2, and the horror/stealth hybrid Manhunt all provided some of the most chilling gameplay in the genre, and the horrific vibe that these titles exuded was further strengthened by their use of environment, sound, and visuals. Though there are a few exceptions, most “horror” games that come out these days hardly ind..."

"After watching this rather dismal E3, I’ve come to terms with something I’ve been denying for several years: survival horror—my favorite genre in all of gaming—is on its deathbed, and despite all of my false hope, I realize the time has come to write the eulogy.

It hit me when Sony showed the trailer to DEAD SPACE 2. Now, unlike most people, I wasn’t a huge fan of the original (I know, sue me) precisely because I didn’t find it scary. Creating a loud, bombastic soundtrack and covering the ..."

"The Resident Evil series has swept the world up in its international tale of disease, infections, and unnecessary singing characters. The series has been called one of the most important in gaming history, and the name is still a major franchise for Capcom. So out of anticipation of RE5's DLC release next month, we present…5 Facts on Resident Evil."

"When Electronic Arts announced Dead Space Extraction for the Wii—a follow-up to the million-plus selling PS3, 360, and PC title Dead Space—the company explained that the game would be used as a test case to see whether or not it would develop more Mature-rated Wii games in the future. And according to NPD sales figures, Extraction failed: it sold just 9,200 copies in its first week. So what does this mean for the future of Mature Wii games?"

Resident Evil is the series that coined the term "survival horror", but in recent years the games have moved towards more action-oriented gameplay and stories, leaving the 'survival' and 'horror' behind.

While the Resident Evil franchise still manages to pull in sales, many fans feel that it has lost much of what made it such a popular series in the first place.
Go to the source for the full article.

"25 Things About Me: Chris Redfield

1. Most people only know me as Chris, but my full name is actually Christopher Redfield.

2. My mission in life is to stop the distribution of viral weaponry and end bioterrorism that started with the Umbrella Corporation. This is why I’m one of the founding members of BSAA (Bioterrorism Security Assessment Alliance) along with my partner, Jill Valentine.

3. I can yawn on demand even when I’m not tired. It’s something I picked up as a kid when preten..."

"Most games usually require a lot of touch-up work during their development before they're ready for release. Usually it's nothing major. A haircut for the main character here, the occasional unintentionally offensive Arabic song removed there. Some games, though, go through more than mere cosmetic changes. The following collection of titles all changed drastically during their development cycles. Sometimes for the better. Sometimes not."

Naturally, developers want their games to appeal to a wide audience. In some cases this means creating a game that incorperates elements from many different genres so that you end up with a product that will (in theory) attract the fans of each genre. But it doesn't always work that way and sometimes developers are left with a game that may bluir the genre lines, while not excelling in any.
Destructoid takes a look at Mass Effect, Resident Evil 5, and Resident Evil 4, three great games that ...

"After many years of "tank" controls, static camera angles and increasingly formulaic gameplay, Resident Evil creator Shinji Mikami knew it was time to reboot his franchise, so he and his team built Resident Evil 4 from the ground-up. The studio axed the controls, camera angles, nonsensical puzzles and even the iconic zombies that had populated the franchise from the beginning, and fans welcomed the sweeping changes with praise.

So, what changes should be made and in what direction should C..."

"It’s an accepted fact that video games aren’t real. Of course some people would like to tell you that you don’t know the difference between video games and reality (*cough* Jack Thompson of course *cough*). Well, sometimes the line is actually blurred. It would appear that video games have seeped into our reality from time to time, and it’s only a matter of days, months, or years before we have to deal with the emerging video game menace. So why not prepare ahead of time by taking a look at t..."

"Be A Master of Unlocking:
If you find yourself trapped in a safehouse, eerie mansion or underground facility, chances are you are going to run into some locked doors. Fear not, for while there may be no keyholes and you possess no keys, that's probably just because a sinister corporation has devised an elaborate scheme to keep you from uncovering the truth. If you find any emblems, medallions, or strangely colored objects, it's a safe bet that they will be used to unlock the exact room that ..."

"I love boss fights in video games. Everyone looks forward to them, and they usually provide some of the funnest/hardest/most memorable bits of any game. They also usually have the best music, best cutscenes, and in general, they're a blast to play. But what makes a perfect boss battle?

Well as I said, great music helps a lot, and there has to be a perfect balance in the atmosphere. You have to be enjoying the fight, but at the same time be scared out of your wits that you could die at any ..."

"The gaming community has a morbid fascination with death, and something is always dying. Apparently E3 is dead, PC gaming is dead, and some say the survival horror genre is dying. Most gamers readily admit that Resident Evil 4 is a great game, but no one is trying to defend it as a survival horror title. Indeed, the Resident Evil franchise has changed over the years, and we're a long way from where Capcom started."

""Resident Evil"'s new movie, the CGI spin-off "Degeneration," is a true prequel to "Resident Evil 5." Set between the events of "Resident Evil 4" and "Resident Evil 5," this CGI film offers fans of the series just enough information to hold them over until the "RE5"'s March release. The movie even concludes with a cameo by Tricell, the already confirmed enemy corporation of "RE5." Gamers who are looking for back story on "RE5" can expect to see many features of "Degeneration" in the game."

Jim Sterling of destructoid.com types about how the evolution of survival horror games has run them into the ground. This isn't the only speculation of recent times about the genre, with What happened to survival horror? and Survival Horror - Does it even exist anymore?. This blog is just one more look into how the genre is dying off.

Read on to see how the generations have been adding to the dragging down of the survival horror genre.

Kotaku's Leigh Alexander goes in depth with the rise and fall of the survival horror genre. A look at how today's gamers are almost too impatiant to appreciate the ambiance and nuances of the genre and require constant stimulation - which is why they are drawn to games like Halo or Call of Duty.

Old favorites such as the Silent Hill, Resident Evil, and Fatal Frame series are unfortunatly a dying breed - it is up to us dedicated fans (I'm looking at your GothicGirl) to keep the genre alive.

"There's something special about being on the edge of your seat, realising you need to change your underwear for the second time in an hour and trying to remind yourself (unconvincingly) that it's just a game. I mean, what kind of sissy would be scared of a game?

As it turns out, a lot of us. And more to the point – we like it. The horror genre, more specifically survival horror, has delivered an array of classic titles and, like a fine wine, has matured to near perfection. With the upcomin..."

David Houghton over at GamesRader has composed a series of grievences directed at developers as to how they are destroying what used to be 'a proud warrior people' known as real gamers.

Various techniques and new features in gaming have made things almost 'too easy', and take away from the challenge of it.

Things like regenerative health, auto-aiming, unskipable tutorials, cut-scene boss battles, and the ability to quick save, are making things far too easy for us.

Publishers and Dev...

GameInformer, the popular magazine about all things gaming that has somewhere near three million subscribers, always has a different game on the cover each time. MTV wanted to see if there was a GI cover curse, so they looked back into the past and pulled out magazines from 2-3 years ago.

One game titled Superman Returns didn't so well, receiving 6/10's. That's nothing compared to Fear and Respect, which was at one point on a GI cover, but ended up being canceled!

All in all, the game...

"The average age of a video game customer now hovers around the late twenties to early thirties. The variation on either side of that average reveals a fascinating picture, too. Many of the first generation of child gamers now approaching their forties have children of their own. Whole families now gather around a game console, just as in previous generations the family gathered to watch a video or Morecambe & Wise on TV or to play Monopoly together.

If you don't play videogames, you may co..."

When we play a Survival Horror game we want to feel scared. Not only for ourselves, but for the character we are playing as.

But what actually makes us scared for Survival Horror characters? Why do we want them to live through the horrors that they are faced with? And what happens if we aren't scared for them?

Chris, from Chris's Survival Horror Quest, takes a look at why gamers feel genuinely scared for their survival horror protagonists.

Go to source for full article

If anyone has ever heard of Shenmue which was released on the under rated Sega Dreamcast will now of how this is a classic. I wouldn't have played it if my father didn't purchase this game for me by mere luck one morning.

Shenmue is a classic adventure game that was directed & produced by Yu Suzuki of Sega-AM2 , who then moved on to the Virtual Fighter and Psy-Phi games. Shenmue was released back in 1999 and was welcomed as one of Dreamcast's finest titles.

The first game covers the v...