"So the big release season is just beginning, and those of you with deep wallets are rushing around pre-ordering every top game before each emerges onto store shelves.
"But what about those who can only afford maybe one or two new releases, or maybe none at all yet? There’s a global economic slowdown on after all.
"Well at OXCGN we’ve decided to put ourselves in the game Animus and go back in time to discover what titles we enjoyed this gen that you should be able to get for cheap (and..."
Game locations are everything, they add depth, color, and tension to games, so I decided to go over a few of my favorite landscapes from the past years. Two rules apply, 1. Only one selection per series, and 2. they're from current gen systems. What are yours?
Many games are roughly based off true stories or events, but just how close to the original source material are they?
Gamespy takes a look at a handful of games that are inspired by true events that aren't anything like the true events they're inspired by...
"Well, here we are, it’s the last day of Christmas and the final instalment of Electronic Theatre’s special festive The Twelve Games of Christmas series. Every day for the twelve days of Christmas we have been looking back at each consecutive month of 2009 and revisiting the very best releases that that month had to offer. Today is the turn of December 2009, and being most recent, features games that will still be at the top of the sales charts now. If you are lost for videogaming material the..."
All Age Gaming's Phong Nguyen bring's us the 21st AAG "The Week That Was". This week he discusses hardware sales for the 3 consoles in the US, pets for your Xbox Live Avatar, even more game bans in Australia and more!
"Done? Good cause there’s now a lot more to talk about. In the older article, I mentioned how this would play out to something like a WWII version of Assassin’s Creed. Well today I still hold that view. Sean will climb and explore Paris much like Altair would. Leaping from building to building, crapping ledge after ledge, ploughing nose first into buildings and falling to his death. Oh yes it’s all there. Much of the mechanic’s are still the same as before, as in nothing really new has been sh..."
"Throughout the course of this past weekend, September 17th – 20th, the Paris Game Festival took place over on the continent, showcasing some of the best games of this year and the hopefuls for 2010. Big name publishers such as Microsoft, Sony, Activision, Electronic Arts, Nintendo and Square Enix were joined by a raft of development studios and accessory manufacturers, each attempting to wow their audience with their latest and greatest releases."
Over at the Game Developers Conference in Austin, Tom Abernathy, who writes for Microsoft Game Studios, explained how a character's wants and needs lead to better gameplay.
He used examples from the games Portal and BioShock, pointing out that they both wanted and needed something, which also led to drama.

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