"The Saboteur is a story-driven game, focusing more on character development and storytelling rather than run-and-gun action. Much of the technology used in the presentation of The Saboteur is built around the story-driven nature. Subsurface scattering, for instance, is used on all of the flesh tones on the in-game characters. This technology was used to give flesh a warm, realistic look, rather than the typical plastic look that plagues many games. This helps drive the believability of th..."

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![Box shot of The Saboteur [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUGxheXN0YXRpb25fMy9BY3Rpb24vU2hvb3Rlcg==/the_saboteur_frontcover_small_cncXGTUANzSE89f.jpg)