"The Saboteur is a story-driven game, focusing more on character development and storytelling rather than run-and-gun action. Much of the technology used in the presentation of The Saboteur is built around the story-driven nature. Subsurface scattering, for instance, is used on all of the flesh tones on the in-game characters. This technology was used to give flesh a warm, realistic look, rather than the typical plastic look that plagues many games. This helps drive the believability of th..."