"In the UK, our friends at LOVEFiLM had wanted to poll their customers and users to what the best video game to movie adaptions were in preparation for this summer's blockbuster Prince of Persia starring Jake Gyllenhaal. So out of all the movies, which adaption topped the list? Silent Hill!?!?"
"While rumors have been going around all day regarding Silent Hill series composer and producer Akira Yamaoka leaving Konami, OSV has received official confirmation from Yamaoka himself. This is huge news for the gaming industry, as Yamaoka has been one of the biggest critics of the Japanese gaming industry. It will be interesting to see what he does if he decides to work freelance in the gaming industry."
A 35 year old man, known only as "Jan H.", recently caused a blackout at the Sophia Hospital in the Netherlands because he thought he was in a Silent Hill game.
While no one was seriously hurt during the 45 minute blackout, Jan caused a great disturbance in the hospital. Elevators became stuck and workers had to manually respirate the patients in the intensive care unit.
Later in court, Jan claimed he had suffered a psychotic break in the hospital which led him to believe that shutting...
"How can a video game be scary? Unlike horror movies where you're stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It's October. Time to identify horror-gaming's essentials.
Some of the scariest experiences I've had in my life come from video games. I can remember running from the family computer room in tears after a wax skeleton in an Are You Afraid of the Dark game chased me through a basement.
My chest still g..."
With God Of War 1 and 2 are being re-released on Blu-Ray, Kotaku asked other gaming companies whether they will consider re-releasing their big-name series for PS3.
Konami have no announcements at the moment, though they "are constantly exploring unique ways to expose players to some of our legacy titles such as Metal Gear Solid and Silent Hill".
Capcom have beeing seeing "some interested for Devil May Cry to get this treatment" and would like fans to tell them which games they'd like ...
Silent Hill fans may have noticed that Silent Hill: Shattered Memories, the "re-imagining" of Silent Hill 1, looks very different than previous games in the series. Each Silent Hill game has used a similar concept for the creepy "Otherworld" dimension that players are thrust into in each game: A dark, warped, rust and blood covered hellhole...
But Silent Hill: Shattered Memories has a new style for the "Otherworld". Instead of blood and rust, there is snow and i...
"When it comes to horror in games, there are a few things that are givens: it will likely be twisted, bloody, and terrifying. In other words, my kind of game. The genres of such games arent quite as predictable, however, ranging anywhere from RPGs to first-person shooters, and rightfully so; why limit a fun thing like terror to just one genre? Nevertheless, when looking at the overlying themes of these diverse games, trends have been emerging, giving everyone a glimpse of where things are pos..."
Leave it to the guys over at SomethingAwful to find legitimate learning excercises in non-educcational video games.
On a recent installment of Photoshop Phriday the goons modified the box art in some of their favourite games to highlight the "valuable real world skills they learned"
Check out all of the images after the jump.
"Real world definition of "mature": Showing the mental, emotional, or physical characteristics associated with a fully developed person; involving serious thought.
Videogame definition of "mature":
Shits, tits and gibs.
What is adult? According to ratings boards and hand-wringing politicians, the only qualifications necessary are a bucket of blood, a stream of foul profanity and a parade of naughty lady parts. Ironically, the very things that are included to win over immature teenage bo..."
Kotaku's Leigh Alexander goes in depth with the rise and fall of the survival horror genre. A look at how today's gamers are almost too impatiant to appreciate the ambiance and nuances of the genre and require constant stimulation - which is why they are drawn to games like Halo or Call of Duty.
Old favorites such as the Silent Hill, Resident Evil, and Fatal Frame series are unfortunatly a dying breed - it is up to us dedicated fans (I'm looking at your GothicGirl) to keep the genre alive.
"I'll summarize them in chronological order, starting with Origins and going from there. Please note that I'm only going to state the canonical endings, if you want to see the other ones, you should buy or rent the games. I highly recommend these games to any survival-horror fan, but be warned: the Silent Hill series is incredibly graphic and disturbing. You should not play them unless you're mature enough to handle the content. And remember, this article contains major spoilers although I've ..."
Jim Reilly of Kotaku recently got his hands on a copy of Silent Hill: Homecoming and was vastly impressed, claiming that the Silent Hill series "might be coming back on the upswing" after the disappointments of Silent Hill 4: The Room and Silent Hill: Origins.
(go to the source for full preview)
Discuss in the Silent Hill: Homecoming forum
"Art in its many varied forms has, and always will be, a staple of every human culture that has ever walked the Earth. Over time, nearly everyone has debated what constitutes art thats worthy of display, of reflection; why a single image may evoke a great deal of emotions in one person while it leaves another cold and uninterested. This works rather well for art contained within the many varied galleries scattered across the globe, but that kind of ambiguity will rarely get you honorable ment..."
Tale of Tales recently interviewed Takayoshi Sato, the Character Designer and CGI Creator of Silent Hill and Silent Hill 2, about Silent Hill, the evolution of the series, and what he thought of the American movie.
He also discussed his role in Team Silent and what it's like being an artist.
Go to the source for the full interview.
When we play a Survival Horror game we want to feel scared. Not only for ourselves, but for the character we are playing as.
But what actually makes us scared for Survival Horror characters? Why do we want them to live through the horrors that they are faced with? And what happens if we aren't scared for them?
Chris, from Chris's Survival Horror Quest, takes a look at why gamers feel genuinely scared for their survival horror protagonists.
Go to source for full article

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