It's no secret that Silent Hill: Homecoming has recieved quite a bit of flak from fans of the series. But what do the makers think of this? Jason Allen, lead designer at Double Helix, discusses the making of the game, how he believes fans have reacted to Homecoming, why the team decided to use Pyramid Head again, and what Double Helix plans to do in future.

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"In case you haven’t been paying attention, I really enjoyed Silent Hill: Homecoming. It isn’t that the game is anything new or different; more that it’s simply a superlative example of what survival horror should be. This time, we don’t even have Konami’s internal Team Silent to thank. Homecoming was passed along to a Western developer from moment one, a conglomeration of Shiny and The Collective which formed under the new moniker Double Helix Games.

Well I finished the game with many ..."

Fan opinions are split down the middle regarding Silent Hill: Homecoming, with many believing that the new American dev team won't be able to recreate the brilliance of previous games, while others remain optimistic that they will recreate the series into something even better.

But even if Homecoming does end up sucking, at least it will have awesome music!

Akira Yamaoka is returning as the music/sound composer and producer of the game, so expect more of his eerie and emotion filled sou...