"Much like 2007's Silent Hill: Origins, the PSP version of Shattered Memories is quite capable of conveying an eerie, unsettling experience, even on a platform that might seem ill-equipped for the survival-horror genre in comparison to home consoles. The Wii re-imagining of Konami's PS1 classic is faithfully represented on Sony's portable, with only a few framerate hiccups tarnishing a very impressive visual representation.
Recreating the Wii version's moody ambiance isn't the port's only m..."
Destructoid was able to play the Wii version of Silent Hill: Shattered Memories at E3 earlier today and gave us their impressions about the game so far. Most of the demo took place in a cold and lonely house. With no weapon, the enemies had to be avoided by hiding behind beds and when they do capture you, apparently they just give you a nice hug until you throw them off or die.
"Before we get started, if you've not already checked out IGN's exhaustive first look at Silent Hill: Shattered Memories, do it now. Our hands-on played out across the exact same demo level we've already covered in earnest so, this time around, we're concentrating on how it plays. And, guess what? It's Silent Hill but not as you know it. Sure, it's draped in the series' classic trimmings – that all pervasive fog, fuzz, crackle and industrial clang of Akira Yamaoka's unmistakable soundscapes – ..."

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![Box shot of Silent Hill: Shattered Memories [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL0FkdmVudHVyZS9NeXN0ZXJ5/silent_hill_shattered_memories_frontcover_small_VlGTI4tBzDkDten.jpg)