With its mechanic toned down considerably from its debut at E3 2009, Singularity faced some initial design obstacles that would prevent it from reaching its "gameplay potential". Nonetheless, released during a slow period in the Summer has benefited the game's exposure, satiating hungry gamers who are eager for quick, entertaining experiences.
Raven's new FPS Singularity borrows heavily from other hit FPSes such as FEAR, Bioshock and Half Life and shows that recycling is not always a bad thing
"...for an island that’s supposed to be hurtling back and forward through time, it only really has two timelines. The normal universe disappears after a short introduction, and from there it’s WW2 Katorga-12 and distopian future Katorga-12. I was looking forward to seeing how the events I’d undertake in the past would subtly effect the future, but the game basically concludes that only one action you perform is actually important."
"Fans of games like Half-Life and Wolfenstein rarely find common ground in their tastes of shooters. Raven Software and Activision plan to end the segregation of the two different flavors of shooter fans by bringing the distinctively different styles of play together in the hopes of delivering something completely new."
"Not a totally original game but don’t let that put you off. A nice mix of enemies and locations keeps this game from getting stale. It borrows from other games but this is not a problem as it uses the bits it borrows to good effect. A decent story that keeps you interested and guessing. I have very little negative to say about this game perhaps a little short at 8-10 hours (but what games is longer these days ?)"
"Time manipulation has been a jumpy subject in games, giving players the opportunity to change the course of history or completely rewrite it themselves. Singularity steps in and turns back the clock on everything you know about chronology in games, but can this time-bending phenomenon change our gaming futures? Let’s find out."
"It’s not all about copying BioShock; there are unique ideas applied to the gameplay that provide Singularity’s special moments. At its peak, the game shines brightly, but some of its little flaws overshadow the entire package."
"Typically, a game lacking in promotion and preview opportunities is being sent out to the pasture due to the lack of our favorite word that begins with F. Fun. When I pressed start on Singularity, I expected another shallow time-manipulation shooter ala TimeShift. I also expected all emotions of joy to be sucked from my fingertips, up until the last keystroke involved with delivering a review (Sorry Raven). My early perception of the game was quickly and swiftly shattered as I found that Sing..."

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![Box shot of Singularity [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL1Nob290ZXI=/singularity_frontcover_small_hEbhX63stp79eUJ.jpg)