The Socom: US Navy Seals Confrontation multiplayer beta on the PlayStation 3 launched several hours ago. The game has been getting good impressions and opinions...if only it was playable!

The servers are under tremondous stress at the moment. Joining a game is nearly impossible. Oh, and by the way: joining games in progress? If you're ready to brave that trail, which consists of a never ending load screen, go right ahead!

Overall, I'm impressed with the beta and most people who played i...

"Among the most ambitious features in SOCOM: Confrontation is the broad palette of community tools soon to be available through the official Web site, SOCOM.com. Instead of taking the standard route of using the game's Web site to advertise a scant few bullet points and screenshots, Sony and Slant Six plan on delivering a portal for you to organize a variety of aspects relating to your personal playing time and your clan. The series is already known for having built-in clan support, but now th..."

"The intelligence on SOCOM: Confrontation has largely been under tight wraps, with bits of information leaked here and there, mostly by way of the official SOCOM site. With E3 and other events quickly approaching, that should all change soon. To get us up to speed and ready for our impending time with the game, we fired off a number of questions to David Seymour, design director over at Slant Six. Here's what he had to say."

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Initial recon indicates subject is returning to previous areas of operation. "Crossroads is by far the fan favorite," Luisi says, "so we definitely wanted to show what this level would look like in the next generation. We're trying to maintain a smaller size; the largest level in this game is going to be smaller than anything we had in SOCOM 3. And so while we are going to expand Crossroads out a bit, it's not going to be this huge, expansive area. All the other maps we're going to ..."