Soul Calibur Legends

Soul Calibur Legends


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Wii-Cheats-Screenshots2007Forum


224

Games Releasing This Week: 11/19/07: Way Too Many to Comfortably List in the Title

Akira_EX | November 19, 2007 | News | PC Playstation 2  | views: 8415
"Xbox 360:
  • Rock Band
  • Mass Effect
  • College Hoops 2K8
  • Avatar: The Burning Earth
  • Final Fantasy XI Online: Wings of the Goddess
  • Final Fantasy XI Online: Vana'diel Collection 08

    PS3:
  • Rock Band
  • Medal of Honor Airborne
  • College Hoops 2K8
  • Time Crisis 4
  • Timeshift
  • Soldier of Fortune: Pay Back
  • The Elder Scrolls IV: Shivering Isles
  • Uncharted: Drake's Fortune

    Nintendo Wii:
  • Nintendo Wii Zapper with Link's Crossbow Training
  • Ghost Squad
  • AMF Bowling Pinbusters
  • Soul Calibur Legends
  • Trauma...
  • "
    11 comments | go to source | read more | (www.joystiq.com)
    88

    Soul Calibur Legends Preview

    SSBB_Crazy | November 18, 2007 | Previews | Wii  | views: 4275
    ""SoulCalibur Legends follows the characters and stories from the SoulCalibur series, a fighting game that features weaponry instead of hand to hand. The game has a single player campaign, and has also been given a two player co-op mode, or competitive mode to play with your friends.""
    1 comments | go to source | read more | (www.n4g.com)
    374

    Today's Strangest Crossover: Lloyd Irving in Soul Calibur Legends

    Akira_EX | October 17, 2007 | News | Wii  | views: 2624
    "Lloyd isn’t restricted to the Tales universe. Namco Bandai is making him a guest character in Soul Calibur Legends with a serious looking character model (thanks for the scan IceAmp!). This is indeed a strange crossover; almost as awkward and cool as seeing Link in Soul Calibur 2."
    6 comments | go to source | read more | (www.siliconera.com)
    77

    Soul Calibur Legends E3 2007 Screens

    tidus04 | July 16, 2007 | News | Wii E3 2007  | views: 1646
    "Namco Bandai Games America sent us new gallery from SoulCalibur Legends, a game developed exclusively for the Nintendo Wii and scheduled to be released this winter. Using the Wii Remote and Nunchuk, players perform moves and combos using orchestrated slashes and movements. The game follows the 16th century adventures of Siegfried and Soulcalibur characters, as they find themselves on a quest for ultimate power in order to save an empire from destruction."
    3 comments | go to source | read more | (www.gamershell.com)
    81

    E3 2007: Hands-on Soul Calibur Legends

    twilightprince | July 12, 2007 | Previews | Wii E3 2007  | views: 1631
    "At Namco Bandai's area at the Electronic Entertainment Expo in Santa Monica today, Soulcalibur Legends was entirely playable - it was essentially the same areas and levels as the version the company showed us just a few weeks prior, but this time we could hold the Wii controls in hand and hack, slash and pound away at the enemies using the nunchuk/Wii remote combination.

    It is a learning curve simply because it's not a 1:1 affair - like most Wii motion-based games, there's a slight delay i..."
    3 comments | go to source | read more | (wii.ign.com)
    139

    Previews: Soul Calibur Legends

    Cruxis Mana | June 30, 2007 | Previews | Wii  | views: 2383
    "Soul Calibur Legends, developed exclusively for the Wii, puts gamers in a third person action adventure that promises a unique approach to the series by truly utilizing the Wii's Remote and Nunchuk. Choosing from characters both old and new, players unleash special attacks on hundreds of enemies and a host of large bosses. Developed and published by Namco Bandai.
    Release Date:11/20/2007"
    11 comments | go to source | read more | (www.1up.com)
    126

    Namco confirms online play for Soul Calibur IV

    mistermostyn | June 26, 2007 | News | Playstation 3 Wii  | views: 1600
    "What's changed this time round is that the next-gen platforms have network infrastructure already in place," commented Soul Calibur IV's director Katsutoshi Sasaki while chatting with EGM magazine."We've heard from fans that they really want the game to be online, so we figured that, with the current environment, we really couldn't make SC4 without online play.""
    7 comments | go to source | read more | (www.gamersquad.com)
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