Space Invaders Extreme

Space Invaders Extreme

Reports show that producers Lorenzo di Bonaventura and Gigi Pritzker is optioning for a Space Invaders movie and is looking for writers. At least this one will make more sense than that Angry Birds movie.

Space Invaders now have their own Ice Cube trays, which deposit Ice Cubes that look like those evil little ships. You now have another way of destroying them. In your drink!

"It's been four full years since the introduction of the Nintendo DS. This dual-screen, touch-screen handheld was a system first received with skepticism when it launched in the US in November of 2004. Over time, it began to prove itself. The dual-screened handheld that had everyone, gamers and developers alike, scratching their heads has become the most popular and most purchased piece of video game hardware.

But it's not on the strength of the hardware alone. The reason why Nintendo's DS ..."

"Space Invaders Extreme 2 follows in the footsteps of last year’s critically acclaimed Space Invaders Extreme, which was regarded by many as the best remake of the original classic. This year the iconic Invaders are back again in a game that combines the essence of the original game with an alliance of modern graphic design and cutting-edge audio, overhauled gameplay and a whole new range of amazing power-ups."

"For the sequel, Taito is promising new gameplay systems, a deeper score attack system, and even more stylin' good looks. The title will, once again, have plenty of multiplayer options via download play, local wireless and Wi-Fi Connection."

"Space Invaders Extreme for the Nintendo DS has really sparked a resurgence of interest in the arcade classic...both in the gaming world and the world of fashion. Only a cool retro game like Space Invaders can pull off something like this. Those pixelated aliens are so damn cute, they're trendy. Cute and trendy enough to fly over peoples' heads so they don't realize how much of a gaming dork you are, at least. Accessorize yourself with this stuff and you'd probably even make perverted-vide..."

"In 1977 Tomohiro Nishikado, a 33-year-old Japanese computer programmer, was a company employee, like millions of others. In his spare time he played video table-tennis, manoeuvring white paddles up and down a black-and-white TV screen to return a white blob of a ball to his opponent. In the amusement arcades, he had noticed a new game called Breakout, which involved moving a paddle from side to side to hit a ball, in order to destroy a series of blocks at the top of the screen.

One day, Ni..."