"With the rise of Xbox Live and Playstation Network, it's become much easier for game developers to fix issues that arise in their game. Too many people are abusing Kung Lao's spin technique? Nether Realm Studios pushes out a patch to re-balance the fighters. M&M&M leading to Terran domination in StarCraft 2? Change structure dependencies and increase build times. Many developers are using patches to fix balance issues in multi-player, keeping overpowered tech from dominating the tournamen..."
We often wonder how we could get more variety in games, and at the same time, enable developers to take a few risks, yet not face bankrupcy in doing so.
OXCGN writer asks the question, how could developers do that, perhaps with compilations of HD levels extracted from several games on the one disc.
Much like Valve did with the Orange Box, which contained several games, gave each style of player something to get their teeth into, yet still enabled a long-term sale value for the publisher...
Personally I'm in favour of character change, so long as it is within the context of the story-arc, and that it fits in with thr progression of the character within said game.
OXCGN takes a look at Character Change in games, asking is it a good, or bad thing. We all have our own thoughts on the subject, and they ask you to share those thoughts in a constructive manner.
Slip over have a read and share your thoughts.
"The Splinter Cell franchise has been kicking it stealth-style since 2002 when the first title in its critically acclaimed portfolio introduced series leading man Sam Fisher and his employers the secretive black ops organisation Third Echelon. It won over countless stealth converts with its stylish game play, top shelf graphics and well scripted storyline and remains one of the highest rated xbox/ps2 games of all time."
Xbox Evolved piggies off the back of GamesRadar's recent article supporting the fact that Splinter Cell: Conviction may indeed be going to PS3 a lot sooner than we all think. Simple, but new evidence also suggests the game's 360 exclusive status may never have even existed.
All Age Gaming's The Week That Was is back after a few weeks hiatus. The big topics of this week are the Gears of War 3 announcement, the God of War 3 sales, PS3 3D games and Netflix on Wii and more.
"Tom Clancy’s Splinter Cell: Conviction marks the return of Sam Fisher after a few delays. The return of not just one but two Capcom classics and some thought it never happen but GTA 4: Episodes from Liberty City finds its release on the PS3."
"As of this writing, we’re already three weeks into 2010. The “new” year is already practically ancient, and pretty soon we’ll have run out of time to make wild, erratic, entirely factual predictions about things that will happen over the next 11 months. So with January nearly over, we’re going for the jugular and answering the question that’s on everyone’s mind: between the Xbox 360, PlayStation 3, Wii and PC, which gaming platform will claim victory by the end of this year.
Experts antici..."
"The release of Project Natal prior to the year’s end was once again confirmed, along with the fact that it will work with all existing Xbox 360 consoles. Further discussing new ideas, an interesting proposition was mentioned in the fact that Microsoft is considering allowing gamers to purchase a game on Xbox 360, and play it on their PC. Would this fantastic suggestion ever come to light in the retail space, however, Electronic Theatre would be very surprised indeed."
All Age Gaming's John Elliott takes a look into Ubisoft's new online feature, Uplay. Is Ubisoft's attempt at enhancing the experience of a few of their key games a stroke of genius or just a fickle attempt at getting us to play for more useless game accessories?
"Sam Fisher isn’t the same as the previous version gamers are use too. Sam Fisher is quicker, badder, and better and in terms of gameplay Sam Fisher beats Solid Snake in many ways making Splinter Cell Conviction the official rebirth to this franchise in every way."
"Most games usually require a lot of touch-up work during their development before they're ready for release. Usually it's nothing major. A haircut for the main character here, the occasional unintentionally offensive Arabic song removed there. Some games, though, go through more than mere cosmetic changes. The following collection of titles all changed drastically during their development cycles. Sometimes for the better. Sometimes not."
"Video games have a long tradition of creating tough-as-nails protagonists that fight hordes of oncoming enemies. Still, few have been able to elevate themselves to true badass status. Sam Fisher and Solid Snake are two characters that have been known for years for their ability to strike fear into enemy NPOs and let gamers unleash their inner Special Ops soldier. However, there is only room at the top for one badass to rule them all. Myarcadeplanet is putting that power in your hands. Its..."

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![Box shot of Tom Clancy's Splinter Cell: Conviction [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveF8zNjAvQWN0aW9uL0FkdmVudHVyZQ==/tom_clancys_splinter_cell_conviction_frontcover_small_YnMwgv7bEAqAKZQ.jpg)