"What’s looking the best so far is space combat. You’re given the command of your own ship in what some might describe as a laughably short time, but once you’re sitting in the big chair it’s up to you to take command of each situation you encounter. Ship-to-ship combat works fairly closely with the Star Trek canon. Players will have to maneuver their ship to allow for the optimal firing arc (wide for phasers, narrow for photon tordepos), while directing power to the shields in the areas th..."
""The quest structure of the tutorial is rapidly paced. The idea – at least at this stage of the game’s development – is to get players through the fundamentals as quickly as possible and into the beginning phases of the game. Quest NPCs have icons floating above their heads and are easy to spot. Mobs don’t take forever to put away, and the rewards are useful. ""
""The adventure begins with the character creation phase. Those who delighted in Cryptic’s deep super-hero options in City of Heroes and City of Villains likely know how much the bar was raised with that massively multiplayer online game. The attention that Cryptic gave to costumes has been given over to STO, but rather than focus on clothing, this is more about face and body types. ""

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