"GamingUnion: "Before jumping right into our actual review of SWTOR, which will be coming next week, I'd like to answer a few of the individual questions that have been thrown our way regarding the game, and wouldn't quite fit proper into our review next week.""

"GamingUnion: "Up until this point, our last two features on Star Wars: The Old Republic have been fairly positive, and to be perfectly fair there's a reason for that. BioWare has done a wonderful job creating a MMO that not only has a lot to offer players looking to level, but also seems to understand all of the nuances that make the Star Wars franchise so much fun. There's no hiding away from it being one of the most stable MMO releases that I've ever encountered, with almost no server downt..."

"GamingUnion: "So the first ten levels of Star Wars: The Old Republic teach you the basics behind your class, questing, and how to handle quest hubs, but once level ten rolls around things change pretty dramatically. Players get shipped off from their first world into the classier part of the galaxy and are exposed to the real content drivers of SWTOR: Flashpoints, Warzones and the overarching class quests.""

"GamingUnion: "The Old Republic is a game that's built for those who, simply put, love Bioware titles. If you don't enjoy cutscenes, character dialogue, or Star Wars as a franchise it's hard to know where to really begin explaining how well the whole 'living story' concept that SWTOR attempts to craft. It's something that most gamers will be able to identify with quite well when looking at a game like Dragon Age or Mass Effect, but actually translates strongly when put against a pre-existing u..."

Rather than create multiple sequences KOTOR, BioWare and LucasArts have opted to create an unique game that brings together thousands of players in the fantastic stories of Star Wars. As expected, the player has the chance to choose the side of good or evil in any of the two factions (the Galactic Republic and Sith Empire). These are the choices that define the future.

"Mission structure unfortunately ends up being very similar to what is seen in many older MMO’s. Players will need reasons to explore new areas and this means the inevitable “Go kill six space warthogs” sort of mission will be mixed in with the more entertaining story elements."

"Unlike other game genres, which are largely free to experiment and try their hands at new concepts, MMOs are heavily restricted by the expectations of audiences. That is, if they want to succeed. BioWare is fully aware of the pros and cons of this situation as they shape the future of Star Wars: The Old Republic. They feel the fans pulling from all sides to include ‘this’ and ditch ‘that,’ but pleasing fans doesn’t mean there isn’t room for innovation."

"Star Wars Galaxies was my very first MMO, though hardly the last. No matter how many I played, none hooked me as Galaxies had, mostly because of the Star Wars attachment. Needless to say, I was excited to see BioWare’s MMO in person, and get my hands on the mouse for the first time."