"My backlog is an ever expanding monster that I’ll probably never defeat. There just isn’t enough time in a day, and enough days in a year to whittle away every game I haven’t beaten yet. Even with a backlog of unfinished titles and the prospect of even more new, great games on the horizon, I often have the urge to go back and replay a few favorites."

I've been asked to start blogging again - a major undertaking given I have no time for anything other than showing the world how awesome UGO is deep down inside, and gaming. Not to mention I have a terrible habit of stream-of-consciousness writing without making the effort to proof read, or spell check... yeah, I'm supposed to have a grad degree. *shrug*

That said, I am unfortunately a fanboy. A fan boy that, from time to time, likes to engage in the silly x vs. y forum debates. Last night...

"Patch 1.16 offers some optimizations: "[StarCraft] now only uses as much CPU as it needs to run smoothly." In-game chat (excluding whispers) is now saved in the replays. There's some bug fixes and the removal of several exploits including Terrans drop-anywhere nukes and some additional Zerg exploits as well."

"With over one hundred performers - including a number of international musicians - and even more people behind the scenes, Echoes of War is a fitting tribute to the epic legacy that Blizzard Entertainment has established with its music..."

"On March 31, 1998, Blizzard Entertainment released StarCraft, a revolutionary real-time strategy game pitting three powerful and distinctive races against each other in a war-torn galaxy. In StarCraft, the resourceful terrans, mysterious protoss, and relentless zerg find themselves in a confluence of events that has only one possible outcome: an epic war for conquest and survival."