"The Creative Assembly didn’t have a huge impact on next generation consoles when it launched its first inspired title for the PS3 and 360, Viking: Battle of Asgard. Though the concept was perfect, along with the setting and other well laid foundations, the execution was a little lacklustre, including a monotonous combat system that tried to shed some diversity, but unfortunately became another hack n’ slash for the pile. It was a big dip for the developers, being the only games they had ever..."

"The game differs greatly from traditional Real-Time Strategy games via the player’s point-of-view. Instead having an all-encompassing overhead view of the battlefield, the camera is locked to the central point of a selected unit, allowing 360º rotations; consequently a player’s line-of-sight is limited by the positioning of their units. Players can change view between units at will, and correctly establishing points across the battlefield is essential to maintaining a defensive line."

"Another month and another RTS hits the consoles, this time it’s Stormrise from The Creative Assembly (the team behind Total War). This one is an RTS game based in the future where humanity pretty much tried to control Global Warming but in typical fashion it all went wrong.

Centuries later and the humans that were left outside during the disaster left to die evolved into a mutant race known as The Sai and the humans in the cryogenic underground facilities known as The Echelon have awoken t..."