"Street Fighter fans have been waiting for a new iteration in the series for quite sometime, and with a little apprehension regarding how Capcom would handle their esteemed franchise in 3D, after less than memorable sequels to the spite-based Street Fighter II."
"I love the facial expressions as the characters get hit. Everything on-screen is so detailed and smooth. This is what a next gen street fighter game is supposed to look like."
OXCGN reviewer Aaron Bertinettie takes a look at the arcade fighter and gives it the old "one-two".
OXCGN had a night of Street Fighter IV recently at a THQ Media Knockout event, tried the MadCatz Street Fighter IV Limited Edition Fighter Pads/sticks (another article coming on that soon) and loved it.
See what he has to say about the reinvention of the classic fighter on the 360 (and other platforms)
"Capcom has always been one of my favorite game developers/publishers. They practically shit gold when it comes to video games, with only the occasional bit of suck slipping out from under the door every now and again.
They've been on a hot streak for the last year or so (probably longer) releasing awesome titles like Mega Man 9, Bionic Commando: Rearmed, and SSFIITHDR. So with the recent (and lonnnnng awaited) disc-based release of Street Fighter IV for the PS3 and Xbox 360, we can only pr..."
With Capcom's first next generation title for the Street Fighter series, Street Fighter IV blends the classic gameplay mechanics of previous titles with some new gameplay features, visual presentation, and a well-balanced roster. Street FIghter IV is what a next-gen fighting title should be.
Sure it's a gimmick probably, but how can you resist a unicorn, especially when it's reviewing a video game? In this case, the video game is Street Fighter IV.
Check out the review from GameDaily at the source, featuring comedy improv group Action Pals.
"In development, technically, since the early 2000s Street Fighter IV's plot is set between the second & third's with many of the fighters still constantly attempting to better themselves. Today I'm setting out to explore Capcom's sinful new fighter and deliver the verdict on what the game has become, a step in the right direction or a completely wrong turn.
Keeping the fan's pleased, Capcom has returned every Street Fighter from the previous game, in timeline respect that is. Yes the evo..."
"The returning characters handle much as in Street Fighter II, as do the core mechanics. A Hadoken remains commanded by a forward roll of the D-Pad and press of a punch button, and those who dedicated hours to tightening manually developed combos on Street Fighter II will revel in the return of the cross-up collision system. Basic moves, special moves and combos learnt in Street Fighter II, Street Fighter II Turbo or Super Street Fighter II: The New Challengers will be flooding back within min..."
Gametrailers reviewed the recently-released Street Fighter IV and they were impressed, calling it the true successor to SFII ...
Discuss in the Street Fighter IV forum
"you can recognise a lot of it from Street fighter 2, and if you know how to do a hadoken in street fighter 2 then you know how to do it in Street fighter 4. But graphically, it's gorgeous.
"

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![Box shot of Street Fighter IV [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL0ZpZ2h0aW5n/street_fighter_iv_frontcover_small_qVe2JLqQFmGTVvb.jpg)