With Super Smash Bros. Brawl/Dairantou Smash Bros. X already out in Japan by the time you see this article, last night's update to the Iwata Asks: Super Smash Bros. Brawl interview between Nintendo President Satoru Iwata and Brawl Director Masahiro Sakurai of Sora, Ltd. reaches its conclusion with this final volume.

The Super Smash Bros. series has been one of the most popular series of games to date; no other game combines the incredible amount of Nintendo properties and series in a singl...

The Iwata Asks: Super Smash Bros. Brawl interview continues on its merry way, with today's section being about the music in Super Smash Bros. Brawl.

Music in Brawl is by far not an oversight. Sora, Ltd. and Brawl Director Masahiro Sakurai are aiming to create what could quite possibly be one of the best videogame soundtracks of all time. With a star-studded list of musicians lending their talents to this game. It's a who's who of the Japanese video game composer scene: Koji Kondo, Nobuo...

The Iwata Asks: Super Smash Bros. Brawl interview involving Nintendo President Satoru Iwata and the Director of Super Smash Bros. Brawl, Masahiro Sakurai of Sora, Ltd. continues trucking along its daily weekday pace. This will probably last until Super Smash Bros. Brawl's Japanese release date of January 31st.

The part 5 of the interview, titled Plethora of New Features, will have the following topics:

  • Final Smash
  • Assist Trophies
  • Trophies and Stickers

    Notable highlights include ...
  • For today's Super Smash Bros. Brawl update, we get some more functionality for the Nintendo WFC: Spectator Mode.

    In effect, you get to watch online matches as a sort of TV show: you don't get to see names, and matches are random, but it's still a neat and interesting mode where you can observe play styles of different people.

    You can also use the coins you earn in Classic Mode to wager on which player will be victorious. The losers will get runner-up prizes of stickers.

    Should be an...

    "There’s a variety of attacks in Smash Bros., and they all involve some combination of strength and direction. Let me start here by talking about strength.

    Standard Attack

    If you just press the attack button, you’ll perform a standard attack. These are generally speedy.

    Strong Attack

    When you tilt the stick in a direction, you’ll do a stronger attack in that direction. These attacks usually have longer reach.

    Smash Attack

    Now, if you simultaneously tilt the stick and press th..."