"GameZone.com writes: "So why did Tatsunoko vs. Capcom ultimately end up on the Nintendo Wii?
"Seth Killian: Traditional fighters have been underrepresented on the Wii, so we took the opportunity to prove that not only is it possible to do a traditional fighter on the Wii, but that we could do a great fighting game period.""
Ryota Niitsuma, producer of the upcoming Tatsunoko vs. Capcom, sheds some more information on the game. Some of the information might have already been covered in his interview with VideoGamer.com, but in this interview with Siliconera he touches upon the licensing issues for characters outside of Japan along with the game's online component and possible sequels to the game.

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