"We get it. Its hard enough for a company - dev or publisher - to turn a profit with each game release. Given the choice, would you risk losing tens of millions to completely reinvent your money-maker, or play it safe with a slight upgrade you designate a sequel? Hell, it took Capcom five tries to reinvent Resident Evil 4 and Ubisoft has no clue what to do with Splinter Cell: Conviction.
Weve got some tips for these companies. Weve come up with some ideas to reinvent franchises before..."



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