"As demonstrated by this handy chart, the clear purpose of every Sims game is in fact, to kill all your Sims. It may sound sadistic and cruel, but I guess that’s why video games were invented, so we don’t do this kind of thing in real life.

And by “this kind of thing” I mean build a room made entirely of fireplaces or kill our paperboys with swords. Not content with being merely tragic, these 10 Sim deaths are truly bizarre."

ScrewAttack goes through their 20 most influential entities in the gaming industry - dating as far back as the Atari 2600. Ranging from hardware innovations, energy drinks, LAN parties, to even specific games - this list is a worthwhile read to see what has influenced where gaming has been, and what has made it so great today.