Tales of Symphonia: Dawn of the New World

Tales of Symphonia: Dawn of the New World


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Wii---Screenshots2008Forum


78

Media Create 07/14/08 - 07/20/08 Japanese Sales: Dragon Quest V DS Hits It Big

Akira_EX | July 25, 2008 | Industry News | Playstation 2 Playstation 3  | views: 8634
"1. [NDS] Dragon Quest V (Square Enix) - 643,764 / NEW
2. [PSP] Gundam Battle Universe (Namco Bandai Games) - 137,550 / NEW
3. [PS2] Persona 4 (Atlus Co. ) - 40,680 / 233K
4. [PS3] Tears to Tiara: Kakan no Daichi (Aqua Plus) - 34,431 / NEW
5. [WII] Wii Fit (Nintendo) - 27,198 / 2,380K
6. [WII] Mario Kart Wii (Nintendo) - 23,992 / 1,584K
7. [NDS] Daigasso! Band Brothers DX (Nintendo) - 21,419 / 212K
8. [NDS] Derby Stallion DS (Enterbrain) - 16,248 / 223K
9. [PSP] Monster Hunter Portable..."
4 comments | go to source | read more | (neogaf.com)
87

Tales of Symphonia: Dawn of the New World IGN Preview

Magimaster | July 01, 2008 | Previews | Wii  | views: 1677
"The sequel to the GameCube's finest gift to Japanese role playing hit the Japanese Wii today through Namco Bandai. While Tales of Symphonia: Dawn of the New World is due out for stateside release later this year, we decided to brave the crazy kanji with the import, titled Tales of Symphonia: Knights of Ratatosk.

Given how much more successful the Wii has been over the Cube, we imagine the audience for the new Symphonia title will be divided clearly between those who have played the origina..."
6 comments | go to source | read more | (wii.ign.com)
104

Tales of Symphonia: Dawn of the New World - IGN Update with More Information and Screens

Akira_EX | April 16, 2008 | Previews | Wii  | views: 1637
"This will be the first Tales game to utilize motion capture. The story unfolds through a combination of in-game sequences and animated cut-scenes. The animation is great and the in-game characters move well. But the dungeon environments we saw lacked detail. Luckily, the game avoids the random battles trap and displays monsters roaming around environments for you to see. The show is running in widescreen, a feature we were a little worried wouldn't be supported.

The game is controlled with..."
3 comments | go to source | read more | (wii.ign.com)
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