Tales of Symphonia: Dawn of the New World

Tales of Symphonia: Dawn of the New World


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Wii-Cheats-Screenshots2008Forum


70

IGN Gets Their Hands On Tales of Symphonia: Dawn of the New World

Akira_EX | September 12, 2008 | Previews | Wii  | views: 1557
"You've been dying to hear more about Namco's Wii RPG, Tales of Symphonia: Dawn of the New World for quite a while, and we've been right there waiting along with you. Set for a late 2008 release, still months away, Tales of Symphonia Wii is one of the few role-playing games on Nintendo's system, so while Square Enix spends its opening year and change on Dragon Quest Swords and Chocobo Dungeon, we've been chomping at the bit for a full RPG experience on the system. Well, we've finally got it in..."
4 comments | go to source | read more | (wii.ign.com)
111

Tales of Symphonia: Dawn of the New World IGN Preview

Magimaster | July 01, 2008 | Previews | Wii  | views: 1831
"The sequel to the GameCube's finest gift to Japanese role playing hit the Japanese Wii today through Namco Bandai. While Tales of Symphonia: Dawn of the New World is due out for stateside release later this year, we decided to brave the crazy kanji with the import, titled Tales of Symphonia: Knights of Ratatosk.

Given how much more successful the Wii has been over the Cube, we imagine the audience for the new Symphonia title will be divided clearly between those who have played the origina..."
6 comments | go to source | read more | (wii.ign.com)
113

Tales of Symphonia: Dawn of the New World - IGN Update with More Information and Screens

Akira_EX | April 16, 2008 | Previews | Wii  | views: 1693
"This will be the first Tales game to utilize motion capture. The story unfolds through a combination of in-game sequences and animated cut-scenes. The animation is great and the in-game characters move well. But the dungeon environments we saw lacked detail. Luckily, the game avoids the random battles trap and displays monsters roaming around environments for you to see. The show is running in widescreen, a feature we were a little worried wouldn't be supported.

The game is controlled with..."
3 comments | go to source | read more | (wii.ign.com)
(0.0577/d/aeon)