"When it comes to the marketing side of things, box art has played almost as big a part of game sales as the design and programming of the titles themselves. In the early days of the industry, it wasn't uncommon for games to have imagery that conveyed completely unrealistic ideas of what the gameplay was actually like."
Ryan Johnson | GoozerNation
If you've followed along with Ryan Johnson's Evolution of a Gamer series at GoozerNation, you have seen many lessons learned by him as well as his son through video games. While this article has very little to do with games in general, it does provide a gaming lesson, mini review of Trauma Center: Second Opinion, and set up future articles. Read in!

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![Box shot of Trauma Center: Second Opinion [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvTmludGVuZG9fV2lpL1NpbXVsYXRpb24vTGlmZQ==/trauma_center_second_opinion_frontcover_small_yCwUYmsVT6546rO.jpg)