"As one of the more prominent faces behind a team of 90 developers who made one of the best cinematic action games of all time, Richard Lemarchand has recently given tons of interviews and presentations promoting his company’s development philosophy. Signing a decent portion of Uncharted 2 copies in the process, this lead designer at Naughty Dog still resembles a very down to earth kind of guy. Especially after all the praise and prizes he and his team have received for their latest work on U..."

"Nolan North is everywhere. You probably wouldn't recognize him in public. But if you've played an action game within the last decade -- say, Uncharted, Assassin's Creed, or even Halo -- chances are you've heard his voice. A lot.

How do you go from daytime soap operas to blockbuster video games? Nolan North, who's lent his voice to numerous notable characters like Uncharted's Nathan Drake, tells us his story of how he became such a prominent name in the world of voice acting."

So Uncharted 2 was a massive success, but what do Naughty Dog think now that the hype has died down? In a recent interview, Naughty Dog's co-president Evan Wells discuss how happy they are with fans' reactions the game, "what they were (and weren't) happy with, how difficult it is to design a game's ending, the decision to include multiplayer, and the inherent coolness of trains."

Go to the source for the full interview.

Naughty Dog's Uncharted series is arguably one of the key IPs on the PS3. But marketing the first game wasn't easy, according to Creative Director Amy Hennig, who spoke to IndustryGamers recently for an in-depth interview on the game making process for Uncharted 2, working on the PS3, and more. Go to the source for the full interview.

In a recent interview with usatoday.com, Naughty Dog's Evan Wells discussed his favorite parts of Uncharted 2, what ND wanted to achieve with the game, and confirmed (albeit jokingly - they don't have any plans for a sequel just yet) that there will be another Uncharted game in future.

Go to the source for the full interview

[Discuss in the Uncharted 2 forum]

One of the cool things about Uncharted 2's online mode is the Cinema Mode. This feature will allow you to go back and watch your last 20 games. Not only that, you can edit them in so many ways to make the video looks nice. On top of that you can upload these videos and easily send them to your friends. A great feature that will definitely be fun to mess around with.

"1UP: Hmm, it seems like it might be more intimidating to just drop a player into multiplayer though.

EW: Well, I think it's about different levels of expectation. Because in single-player, you want the story and the adventure, and you want to experience the narrative. If you're only taking a slice of that, you haven't developed the attachment to the characters; you haven't developed the motivations these characters have; all the stuff Amy was talking about. These are all critical parts of ..."

A live chat with creative director Amy Hennig and co-president Evan Wells of Naughty Dog has provided a wealth of information on Uncharted 2: Among Thieves. As the title suggests the abilty to record all your multiplayer matches will be available, not to mention 90 minutes of cutscenes and several cooperative modes. There's a lot more, go to the source to see it all

""PlayStation LifeStyle was able to sit down with a developer from Naughty Dog and get a detailed walkthrough of two levels from Uncharted 2: Among Thieves, including one not available to attendees on the show floor. The production values evident in the game were incredible, and the team has been keen on taking feedback from Drake’s Fortune and applying what they learned into the sequel.""

"We've also made sure not to separate out the times when you use these new abilities from the combat sequences. We wanted to create a seamless experience of "traversal combat," flowing freely in and out of combat as you travel through the world. That means that you'll definitely find yourself in the middle of a firefight while running, jumping and climbing around the environment. Again, to keep things realistic, we've made sure that Drake can fire his gun during all of these actions. So if you..."

"But then when you start digging into the depth of the gameplay, I think that's where it really stands apart from Uncharted: Drake's Fortune -- the fact that we've got this action/stealth element, the fact that you can approach the combat encounters in many, many ways but very distinct ways through either a stealthful approach or an aggressive approach... it really gives the whole combat a different dynamic. I think that a lot of people really wanted to have that in the first game, and it was ..."