"Since the dawn of time, game players could be categorized as one of two things -- winners or losers. If you perform well, you win a game. If you dont, you lose. Its as simple as that. Lately, however, weve seen a paradigm shift; now we are seeing games you cant lose. Or, more accurately, games that dont have any clear, defined "losing" state. Were used to the tried-and-true "game over" screen, but what if you cant get a game over? Would it still be a game?"

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