Speaking in an interview with N'Gai Croal, Reggie Fils-Aime talked about the competition and where Nintendo is headed after this year's E3 announcements. However, he also talked quite extensively about the Wii Vitality Sensor peripheral. Rather than asking the usual "How will it work?" question, Croal was more curious about how it can be applied to traditional games. While it might be pretty obvious, Reggie confirmed that the games that will use the Vitality Sensor will only be using the Wiim...

Although BioWare's games are known to run on powerful hardware, Ray Muzyka and Greg Zeschuk talked about the possibility of developing games on the Wii. They definitely would be interested in doing so and their approach would be to create games based on what the Wii audience wants. They have nothing to announce for the time being, but their long-term goal is to expand and diversify their games, making the Wii a good fit for their plans.

""First of all, and quite obviously, the graphics. Even the title screen of this couldn't have been done on PS2 or Wii. Online co-op as well; the number of enemies you can have on-screen at one time; destructible scenery, physics - we're using Havok this time. We can do more complex stuff with AI; the concern I had in the very beginning is that sometimes an AI partner can become very frustrating. Now she handles fine and you can play through the game without her becoming a frustration. When yo..."