"It is an oft-heard complaint that real-time strategy games are all pretty much the same.
These days they really only come in two flavors; games where you are required to build a base and wage war from there, and games that require you to wage war to earn the reinforcements that are needed to be victorious. The latter often leaves you feeling not quite ready to attack, yet forced to do so anyway, because no reinforcements will come unless you do. The economic aspects of the first however, g..."

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![Box shot of World in Conflict [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvU3RyYXRlZ3kvV2FyR2FtZXM=/world_in_conflict_frontcover_small_GDueKBv271VTS0S.jpg)