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An editorial about the decline of big-budget hardcore games within the coming years. Examples of companies folding under due to poor sales of big budget games is used to illustrate how the industry will have to adopt new methods for hardcore gaming.
When you see long-standing publishers take a hit and respond by laying people off, canceling projects and delaying triple-A games, you know something is very wrong. And even though 2009 has a nice line-up of hardcore games that are easily classifiable as big-budget, they could be the last for a long time to come.






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here are more examples of this guys idiocy;
"........ there were a bunch of other games that didn't fare quite as well. Valkyria Chronicles, Quantum of Solace, and Legendary: The Box weren't able to shift a million units within a week. Legendary, especially, is a prime example of a big-budget shooter that resulted in Gamecock's demotion into a lapdog for Southpeak Interactive."
Wow a licensed game not selling so well what are the *bleep*ing odds of that?! and again I doubt the studio/publisher spent a huge budget on it.
Legendary: the box wasn't expected to be a killer app I believe once more that this game didn't have quit the budget of Gears,Resistance and other popular triple A titles.
There are still going to be big budget titles, just in the proven studios, Insominiac,Naughty,EPIC, Sucker Punch,Team Ico-Although I don't believe their games cost much.etc.
Lesser known studios would have to take a budget cut.
I can go on about this article its just Full of BS.
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