The NPD Group has released their hardware and software numbers for the month of April, representing sales for the United States for the four week period of April 5th to May 2nd.

Notables this month:

  • DSi allows the DS to reach impressive numbers
  • Price cut for PS2 to $99 gives it a sales boost


Hardware numbers:
NDS: 1040.k (260.0k per week)
WII: 340.0k (85.0k per week)
360: 175.0k (43.75k per week)
PS2: 172.0k (43.0k per week)
PS3: 127.0k (31.75k per week)
PSP: 116.0k (29.0k per week)

2009 Year-to-Date in US:
NDS: 2,701,800
WII: 2,373,200
360: 1,205,000
PS3: 824,200
PSP: 655,300
PS2: 516,200

Lifetime-to-Date in US:
NDS: 30,243,000
WII: 19,913,000
360: 15,065,000
PSP: 14,996,000
PS3: 7,618,000

Difference between April 2009 and 2008 Numbers
Platform: 2009 - 2008: +/- : % Change
NDS: 1,040,000 - 415,000: +625,000 : +150.60%
WII: 340,000 - 714,000: -374,000 : -52.38%
360: 175,000 - 188,000: -13,000 : -6.91%
PS2: 172,000 - 124,000: +48,000 : +38.71%
PS3: 127,000 - 187,000: -60,000 : -32.09%
PSP: 116,000 - 193,000: -77,000 : -39.90%

The top ten software went as follows:
01. [WII] Wii Fit (Nintendo) - 05/2008 - 471k
02. [NDS] Pokémon Platinum (Nintendo) - 03/2009 - 433k
03. [WII] Mario Kart Wii (Nintendo) - 04/2008 - 210k
04. [WII] Wii Play (Nintendo) - 02/2007 - 170k
05. [360] The Godfather II (Electronic Arts) - 04/2009 - 155k
06. [360] Resident Evil 5 (Capcom) - 03/2009 - 122k
07. [NDS] New Super Mario Bros. (Nintendo) - 05/2006 - 119k
08. [NDS] Mario Kart DS (Nintendo) - 11/2005 - 112k
09. [360] Guitar Hero: Aerosmith (Activision Blizzard) - 06/2008 - 110k
10. [PS3] The Godfather II (Electronic Arts) - 04/2009 - 91k

Industry Sales:
Apr-08 - Apr-09 - CHG - YTD Apr 08 - YTD Apr 09 - CHG
Video Games $1.24 Billion - $1.03 Billion - -17% - $5.48 Billion - $5.28 Billion - -4%
Video Game Hardware $426.94 Million - $391.63 Million - -8% - $1.84 Billion - $1.83 Billion - -1%
Video Game Software $660.10 Million - $510.74 Million - -23% - $2.90 Billion - $2.72 Billion - -6%
Video Game Accessories $152.51 Million - $129.45 Million - -15% - $741.43 Million - $734.02 Million - -1%

Things to point out:
  • For the most part, weak sales all around
    • NPD's Anita Frazier: don't worry; last April saw release of Mario Kart Wii and GTA4.
    • See her comments in the quote
  • Fifth straight month PS3 has tracked less year-on-year
    • Ended up being outsold by PS2 this month
  • The Godfather II combined total: 246k
    • 63.0/37.0 split 360/PS3
  • Breakdown of top ten:
    • Software platforms: WII - 3, 360 - 3, PS3 - 1, NDS - 3
    • Software publishers: Nintendo - 6, Electronic Arts - 2, Activision Blizzard - 1, Capcom - 1
  • Plateaus reached:
    • NDS surpasses WII in 2009 year-to-date
    • NDS surpasses 2 million sold year-to-date in US
    • NDS surpasses 30 million sold lifetime-to-date in US
    • 360 surpasses 15 million sold lifetime-to-date in US


Things to look for next month:
  • Notable new releases:
    • [PS3] inFamous
    • [WII] EA Sports Active
    • [WII] Punch-Out!!


[March 2009 NPD]

While April sales might appear soft on the surface, it's important to remember that April is being compared against a month (April 2008) that realized nearly 50 percent growth over April 2007. This year's performance still represents the second-best performance for the industry in the month of April, besting April 2007, which is the previous second-place holder, by 26 percent.

Given how strong the growth was in the industry last year, there are still some months ahead where year-over-year comparisons may be difficult, but May should be an easier comparison than the last two months have been.

Despite being compared against last year, when several big title releases drove both software sales and hardware acquisition, April 2009 was down only 5 percent on a unit sales basis, with the remainder of dollar sales decline coming from reduced average selling prices. Easter fell in April this year which undoubtedly helped cushion the decline.

While the continued difficult economic environment is a factor to consider, our monthly Consumer Spending Indicator study still shows that video games is the category that consumers tell us they're least likely to cut their spending on in coming months.

The big story for the month is the performance of portable game hardware sales as propelled by the release of Nintendo's DSi. The NDS platform accounted for 31 percent of total industry unit sales this month across all categories.

Also notable is the performance of the PS2 which is now at the budget-friendly price point of $99. Compared to March 2009, the PS2 sales rate almost doubled when comparing the two months on a same-week basis. This is a testament to the impact a price reduction can have on hardware acquisition, with price being only second to compelling new content as a catalyst for hardware sales.

Overall weakness in hardware sales other than the DS and PS2 platforms is likely to capture a lot of attention this month, particularly year-over-year decline of Wii sales. It is important to remember that last April, Wii hardware sales were fueled by two huge new titles: Super Smash Bros. Brawl and Mario Kart. Taking that into account, Wii unit sales are still very strong and only followed the DS this month in terms dollar and unit sales contribution to total industry sales.

April would have been a great month to release a big new game because there weren't a lot of high profile new releases. In fact, you can see that the top 10 list for the month includes many games we've seen on the list for months, if not years.

The number of new releases this month is fairly comparable to what was introduced last April, but GTA IV (on both PS3 and the 360) sold nearly 1 million more units last April than the entire top 10 list did this year. April 2008 also featured the release of Mario Kart for Wii, which has remained a top-selling game for this past year, and is on this month's top 10 list as well. This really illustrates the impact of comparing against a month when there were several new blockbuster titles new to the market.

Comparisons in May will still be closely watched since this marks the anniversary of the release of Wii Fit. It's going to be interesting to watch how the heavily-promoted EA Sports Active performs as it literally "kicks it up a notch" in terms of bringing fitness "play" to the console games market.
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  • 0
    Moonrise May 14, 09
    How does the PS2 continue to sell so well? Isn't this proof that Sony made the wrong decision by removing BC from the PS3?
    • 0
      Akira_EX May 14, 09
      PS2 dropped to a $99 price point in April for pretty much the whole month, so this is actually a month where it's charting higher than it usually would be. It has been hanging around the low 100k range for the most part the past few months.
    • 3
      iLLmatic May 14, 09
      They removed backward compatibility for manufacturing costs. I'm sure they would have liked to have left it in, but they have to do everything they can to get that price down. PS2 is almost 10 years old. It was not a wrong decision taking it out. If you really, really still need to play PS2 at this point, you would have a PS2.

      The reason PS2 is still selling so well is because of the audience it's selling to. Very few hardcore gamers, if any at all, are buying PS2 today. As with anything, the casual crowd far outweighs the hardcore, so the PS2's lowest price available, along with the largest game library, is the best choice available for the average person who just wants to play some games.
      • 0
        Moonrise May 14, 09
        It costs like three dollars per console to add in BC (if you're doing hardware instead of software emulation), don't treat me like an idiot. Software emulation is even cheaper (in fact, it costs almost nothing because it's simply adding an emulator feature to the firmware).
  • 4
    iLLmatic May 14, 09
    Treat you like an idiot? You gettin sensitive for no reason. 3 dollars is a lot of money when you multiply it by the millions of consoles being manufactured, especially for a company who is in the red. Software emulation isn't as simple as everyone likes to think it is. So yea, I never said you were an idiot, but you might want to do a little more research.
    • 0
      Moonrise May 15, 09
      3 dollars is an overestimate on my part and quite frankly it ends up being NOTHING in the long run because (like I said) they would probably use software emulation like they did with the 80 gigs. Even if they do hardware, it's simple: Add in the emotion engine chip so it will work (costs a total of maybe $1 USD, really), and increase selling price to retailers by $2. Say even 1/10th of the people buying PS2's decide to buy PS3's because they have BC again: Sony increases the PS3 user base by a fair margin doing that alone. Unless you're trying to say they have no intent of actually supporting the PS3 throughout it's lifespan, you're crazy to think including BC again is a bad idea.

      The fact of the matter is that Sony's defense for removing BC was that it wasn't a selling point. Clearly it is a selling point and people are backing away from buying a PS3 because they can't play their PS2 games on it anymore. All they needed to do was add some emulation to the PS3's software and it could go, without any additional cost. Quite frankly, you are the one that may want to do some research before you chirp in. You're just some echo of Sony's PR department.
      • 1
        iLLmatic May 15, 09
        An echo of Sony's what? LOL Why are you getting defensive with me? I'm not your enemy. I'm just explaining it to you like it is. You're not thinking from a business perspective. I never said including backward compatibility is a bad idea, but it is not cost efficient if you simply look at the business model of the PS3. They have to do every single thing they can to drop the cost of the machine, not the price, but the cost. Even if taking out the chip would save 25 cents from every single PS3 unit, it would help their cause. Do you not understand that? Sure, Sony can say anything they want about whether or not it is a selling point, but you should know the real reason. You want to talk about echoing PR talk, well you just made a very ironic statement. Software emulation does not equal zero cost, contrary to what you or many others believe, and it also does not equal 100% compatibility. If it worked through 100% software and nothing else, and it cost zero dollars, then why would they remove it from the PS3? Because it's not a selling point? Like I said, do some research first.
  • 1
    kik36 May 15, 09
    Personally I think that they remove BC just so they COULD move more PS2's. At this stage the PS2 is nearly pure profit. In an economy where other products are floundering, you can't really beat that.
    • 0
      iLLmatic May 15, 09
      That's definitely arguable too, and PS2 is pure profit. PS2 is almost a decade old. Sony is now only losing $40 on every PS3. If they can squeeze the whole PS2 motherboard on another die, and recently cut the price even further, they definitely have been making profit on every PS2.
  • 0
    Slumpy monkey May 15, 09
    Wow, a very sharp drop in wii sales!

    But yeah I guess with MK and GTA IV what do you expect.

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