The NPD Group has released their hardware and software numbers for the month of April, representing sales for the United States for the four week period of April 5th to May 2nd.
Notables this month:
Hardware numbers:
NDS: 1040.k (260.0k per week)
WII: 340.0k (85.0k per week)
360: 175.0k (43.75k per week)
PS2: 172.0k (43.0k per week)
PS3: 127.0k (31.75k per week)
PSP: 116.0k (29.0k per week)
2009 Year-to-Date in US:
NDS: 2,701,800
WII: 2,373,200
360: 1,205,000
PS3: 824,200
PSP: 655,300
PS2: 516,200
Lifetime-to-Date in US:
NDS: 30,243,000
WII: 19,913,000
360: 15,065,000
PSP: 14,996,000
PS3: 7,618,000
Difference between April 2009 and 2008 Numbers
Platform: 2009 - 2008: +/- : % Change
NDS: 1,040,000 - 415,000: +625,000 : +150.60%
WII: 340,000 - 714,000: -374,000 : -52.38%
360: 175,000 - 188,000: -13,000 : -6.91%
PS2: 172,000 - 124,000: +48,000 : +38.71%
PS3: 127,000 - 187,000: -60,000 : -32.09%
PSP: 116,000 - 193,000: -77,000 : -39.90%
The top ten software went as follows:
01. [WII] Wii Fit (Nintendo) - 05/2008 - 471k
02. [NDS] Pokémon Platinum (Nintendo) - 03/2009 - 433k
03. [WII] Mario Kart Wii (Nintendo) - 04/2008 - 210k
04. [WII] Wii Play (Nintendo) - 02/2007 - 170k
05. [360] The Godfather II (Electronic Arts) - 04/2009 - 155k
06. [360] Resident Evil 5 (Capcom) - 03/2009 - 122k
07. [NDS] New Super Mario Bros. (Nintendo) - 05/2006 - 119k
08. [NDS] Mario Kart DS (Nintendo) - 11/2005 - 112k
09. [360] Guitar Hero: Aerosmith (Activision Blizzard) - 06/2008 - 110k
10. [PS3] The Godfather II (Electronic Arts) - 04/2009 - 91k
Industry Sales:
Apr-08 - Apr-09 - CHG - YTD Apr 08 - YTD Apr 09 - CHG
Video Games $1.24 Billion - $1.03 Billion - -17% - $5.48 Billion - $5.28 Billion - -4%
Video Game Hardware $426.94 Million - $391.63 Million - -8% - $1.84 Billion - $1.83 Billion - -1%
Video Game Software $660.10 Million - $510.74 Million - -23% - $2.90 Billion - $2.72 Billion - -6%
Video Game Accessories $152.51 Million - $129.45 Million - -15% - $741.43 Million - $734.02 Million - -1%
Things to point out:
Things to look for next month:
[March 2009 NPD]
While April sales might appear soft on the surface, it's important to remember that April is being compared against a month (April 2008) that realized nearly 50 percent growth over April 2007. This year's performance still represents the second-best performance for the industry in the month of April, besting April 2007, which is the previous second-place holder, by 26 percent.
Given how strong the growth was in the industry last year, there are still some months ahead where year-over-year comparisons may be difficult, but May should be an easier comparison than the last two months have been.
Despite being compared against last year, when several big title releases drove both software sales and hardware acquisition, April 2009 was down only 5 percent on a unit sales basis, with the remainder of dollar sales decline coming from reduced average selling prices. Easter fell in April this year which undoubtedly helped cushion the decline.
While the continued difficult economic environment is a factor to consider, our monthly Consumer Spending Indicator study still shows that video games is the category that consumers tell us they're least likely to cut their spending on in coming months.
The big story for the month is the performance of portable game hardware sales as propelled by the release of Nintendo's DSi. The NDS platform accounted for 31 percent of total industry unit sales this month across all categories.
Also notable is the performance of the PS2 which is now at the budget-friendly price point of $99. Compared to March 2009, the PS2 sales rate almost doubled when comparing the two months on a same-week basis. This is a testament to the impact a price reduction can have on hardware acquisition, with price being only second to compelling new content as a catalyst for hardware sales.
Overall weakness in hardware sales other than the DS and PS2 platforms is likely to capture a lot of attention this month, particularly year-over-year decline of Wii sales. It is important to remember that last April, Wii hardware sales were fueled by two huge new titles: Super Smash Bros. Brawl and Mario Kart. Taking that into account, Wii unit sales are still very strong and only followed the DS this month in terms dollar and unit sales contribution to total industry sales.
April would have been a great month to release a big new game because there weren't a lot of high profile new releases. In fact, you can see that the top 10 list for the month includes many games we've seen on the list for months, if not years.
The number of new releases this month is fairly comparable to what was introduced last April, but GTA IV (on both PS3 and the 360) sold nearly 1 million more units last April than the entire top 10 list did this year. April 2008 also featured the release of Mario Kart for Wii, which has remained a top-selling game for this past year, and is on this month's top 10 list as well. This really illustrates the impact of comparing against a month when there were several new blockbuster titles new to the market.
Comparisons in May will still be closely watched since this marks the anniversary of the release of Wii Fit. It's going to be interesting to watch how the heavily-promoted EA Sports Active performs as it literally "kicks it up a notch" in terms of bringing fitness "play" to the console games market.
- Guitar Hero: Aerosmith [Mac, PC, PS2, PS3, Wii, XBOX360]
- Mario Kart DS [DS]
- Mario Kart Wii [Wii]
- Pokémon Platinum Version [DS]
- Resident Evil 5 [PC, PS3, XBOX360]
- New Super Mario Bros. [DS]
- The Godfather II [PC, XBOX360, PS3]
- Wii Fit [Wii]
- Wii Play [Wii]





Comments
The reason PS2 is still selling so well is because of the audience it's selling to. Very few hardcore gamers, if any at all, are buying PS2 today. As with anything, the casual crowd far outweighs the hardcore, so the PS2's lowest price available, along with the largest game library, is the best choice available for the average person who just wants to play some games.
The fact of the matter is that Sony's defense for removing BC was that it wasn't a selling point. Clearly it is a selling point and people are backing away from buying a PS3 because they can't play their PS2 games on it anymore. All they needed to do was add some emulation to the PS3's software and it could go, without any additional cost. Quite frankly, you are the one that may want to do some research before you chirp in. You're just some echo of Sony's PR department.
But yeah I guess with MK and GTA IV what do you expect.
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