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GameSpot has a pretty great expose online now regarding the "DRM dilemmna" -- that is, publisher action said to minimize piracy by limiting what gamers can do with a given title for the PC.
In it they speak to DRM advocates, opponents, developers, publishers, and DRM vendors themselves -- a must-read if you're looking to gain a broader perspective on the matter at hand, or don't know what DRM is about.
Few topics have the power to divide the game industry quite like digital rights management (DRM)--the technologies, copy protection, and anti-piracy measures used by companies to manage the right of use of their digital products. Everyone has an opinion when it comes to DRM, and it’s rarely a neutral one. Gamers get hot under the collar about its restrictive nature, publishers wax lyrical about its ability to stop piracy and improve revenue, while developers either renounce or defend it. So who is right? Certainly, DRM is not without its benefits, nor without its faults. But is DRM becoming too complex and restrictive, or are these measures necessary in a climate of increasing game piracy? Is it contributing to the decline of PC gaming and spurring on a rising dissatisfaction among gamers? To find the answers to these questions, GameSpot AU went to the source.
News story attached to:
- Battlefield 2142 [Mac, PC]
- BioShock [PS3, XBOX360, PC]
- Brothers in Arms: Earned in Blood [PC, Xbox, PS2]
- Crysis [PC]
- Diablo II [Mac, PC]
- Empire: Total War [PC]
- Grand Theft Auto IV [PC, XBOX360, PS3]
- Guild Wars [PC]
- Mass Effect [PC, XBOX360]
- Mirror's Edge [IPHONE, PS3, PC, XBOX360]
- Prince of Persia [PC, XBOX360, PS3]
- Tom Clancy's Splinter Cell [NGAGE, GBA, GC, PS2, PC, Xbox]
- Spore Hero [Wii]
- Stormrise [PC, PS3, XBOX360]
- World of Goo [XBOX360, PC, Wii]





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